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This was REALLY satisfying. I think the positive/negative loop mechanic is an interesting twist, and I like how it encourages you to keep your distance until you find an opening. Plus I love a healthy serving of screen shake. If you plan to do more on this, I think adding a little bit more of an anticipation animation before an enemy attacks you could help with overall readability. Very good job!

thanks, that means a lot! fun fact: there was originally a zoom-in animation for when you were about to die, but I ended up scrapping it 45m before the deadline because I did it in a really unoptimized way and it lagged the game a ton