I was not expecting life lessons from a jam game
Great work!
~hex4
so cozy! i love the crt filter and the music. i also liked that instead of clicking buttons to start/restart, you pull the rope taut or release it - it’s a nice touch!
i think the fact that you can pull one side of the loop is being underutilized, many times i found myself just pressing s+k or w+i at the same time. maybe have fish locked to one side of the pond?
~hex4
Nice job! It's a high quality game with a good concept behind it. I just noticed that your story is a bit inconsistent. (The description says your pilot is incompetent, and the game says you got hijacked by alien tech.) Also I think it would be cool if the aliens fired to the beat, but that might just be me liking rhythm avoider games.
Hey!
1. We’re Brainy Guys, a small studio with big dreams.
2. Yes. Last time, it was our first game jam, and.. well.. our game didn’t even get published. We want to actually finish a game this time.
4. Kind of. We tried Unity, then Godot, then finally settled on PICO-8.
5. Our team is passionate about all sorts of things, but I’m a developer.
6. We’d like to finally finish a game and work on art skills.