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Diamond Studios

31
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4
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A member registered Jun 23, 2022 · View creator page →

Creator of

Recent community posts

I was not expecting life lessons from a jam game

Great work!

~hex4

tricky but incredibly satisfying! interesting how you can shoot while the ball is moving - i think that opens up a lot of puzzle possibilities! that said, i do think some levels were too pixel-perfect

~hex4

fun physics toy!

~hex4

beautiful, cozy, one button game! i love the minimalist aesthetic. the last level was tricky but at some point it just clicked.

great work! some more juice + sound effects would be nice tho.

~hex4

took a while to load on web but worth the wait! i genuinely went “wait WHAT?” when the station looped back on itself. really cool idea and really well pulled off! the 4:3 aspect ratio is a nice touch as well.

~hex4

these are some REALLY creative puzzles! it definitely made me think and had lots of “aha!” moments. some more juice + polish could really take this to the next level.

here’s my game if you’d like to give it a try :3

~hex4

simple concept yet really, really fun! it’s engaging without being stressful. i also love the enemy names lol

~hex4

so cozy! i love the crt filter and the music. i also liked that instead of clicking buttons to start/restart, you pull the rope taut or release it - it’s a nice touch!

i think the fact that you can pull one side of the loop is being underutilized, many times i found myself just pressing s+k or w+i at the same time. maybe have fish locked to one side of the pond?

~hex4

i really like the concept, actually audibly gasped when I realized you could drag the rooms around. that opens up a lot of possibilities for puzzles!

~hex4

thanks, that means a lot! fun fact: there was originally a zoom-in animation for when you were about to die, but I ended up scrapping it 45m before the deadline because I did it in a really unoptimized way and it lagged the game a ton

shut

Fun & chill game! I like the fact that there's no timer.

Very fun infinite runner! Although it seems that the randomly placed (?) spikes can sometimes result in impossible situations.

Amazing game, although I think it could have been communicated better that you need to drag the ground.

(also greetings from the HC slack!)

Really nice push/pull with getting bigger and avoiding enemies!

Very interesting idea! One of the bars on level 2 bugs out when you reset.

Interesting idea!

Looking into it, thanks! What browser and OS are you on?

The music and art are amazing!

Simple mechanic that slowly develops into chaos. Love it!

Hey, the web build is broken. For Godot web games you need to enable SharedArrayBuffer support in the itch.io settings

(2 edits)

Nice job! It's a high quality game with a good concept behind it. I just noticed that your story is a bit inconsistent. (The description says your pilot is incompetent, and the game says you got hijacked by alien tech.) Also I think it would be cool if the aliens fired to the beat, but that might just be me liking rhythm avoider games.

Nice idea! I do think that the player AI (or whatever you did) could use some work and even just a system where you can hold WASD to move instead of spamming it would be good.

Sounds like a great idea, I hope that this can get fixed!

We actually only made assets for the button and background - all other assets are from Kenney

Hey - looks like your submission is broken. I had this same problem, make sure to enable SharedArrayBuffer support on your itch page when the jam ends

Hey!

1. We’re Brainy Guys, a small studio with big dreams.

2. Yes. Last time, it was our first game jam, and.. well.. our game didn’t even get published. We want to actually finish a game this time.

4. Kind of. We tried Unity, then Godot, then finally settled on PICO-8.

5. Our team is passionate about all sorts of things, but I’m a developer.

6. We’d like to finally finish a game and work on art skills.

What engine are you using?

We’re using PICO-8, Milanote, and Zoom.

If you joined the game jam, you are encouraged to make a game and submit it.