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(+2)

Glad you liked it!

In hindsight we should have toned things down a bit before the cuttoff. I think our perspective on the difficulty was skewed by our familiarity after playing throughout development.

For example, it makes a big difference if you know the ship can be healed via interacting with the sails at the back. Something we'd have loved to tutorialise but ran out of time for unfortunately.

(+1)

Ooooo, So the ship could be healed. That makes a lot of sense 😅
I had a lot of fun regardless so that’s what matters!