Deam that was hard, but I loved the game! The music is fire, the art is really charming and the ideas is super cool.
I couldn’t even come close to winning but I had a lot of fun regardless, nice work!
Glad you liked it!
In hindsight we should have toned things down a bit before the cuttoff. I think our perspective on the difficulty was skewed by our familiarity after playing throughout development.
For example, it makes a big difference if you know the ship can be healed via interacting with the sails at the back. Something we'd have loved to tutorialise but ran out of time for unfortunately.