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(1 edit) (+2)

Wow! 

The narrative and mechanics work really well together. You can really feel the desperation of the main character, even though the npcs seem just fine with standing around. It was a bold choice to make the base character and car movement so slow, which forced me to weigh my options when getting out of the car to gather materials. The number of materials and their uses added to that. Seriously very engaging.

Also, the sound and visuals are good. The beasts really are quite large, and sound large too. The way the time meter is always there at the top of the screen and turns red when they get closer gives them a lot of presence, even when not looking at them directly.

I want to play and rate a lot of games, so I wasn't able to beat this right away. I got crushed instantly by a leg that was out of my field of vision. An indicator of when a leg is nearby would be nice. The game was also absolutely frying my computer. I might try again later, though.

Thank you so much for playing! Really appreciate the thoughtful feedback and kind words! Especially happy to hear that the emotions and mechanics helped to make the game feel engaging!And totally agree about the need for an indicator and some optimization, great points haha :). Thank you!