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(+1)

I like how the theme was interpreted to limit movement options, but the game lacks challenge. Once I understand how to get the worms to the nest, that's it, I know how to get the highest of scores, all I need is more patience. The movement could've been explored further with the tree going higher for better rewards with obstacles in the way and such. I really like how this fits the theme tho :)

(+1)

Thanks for your comments! Good ideas on how to develop the game further.