Yes indeed, we submitted this with our team: https://itch.io/jam/gmtk-2025/rate/3771554
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I worked on the game, but I will give an honest rating and review anyways. Sorry guys, I'll be harsh ^^'
Creativity 4/5:
The interpretation of the theme doesn't come across very well through the game. I know the loops are in the circuit with the bifurcating paths, but to get to that understanding of the game mechanic is harder than it should. It is very creative and interesting, but it doesn't show very well.
Enjoyment 2/5:
This is the weakest point of the game. It shows that the time limit got the better of us and our ambitious idea.
Here are reasons as to why I couldn't enjoy playing the game:
- The camera keep switching suddenly from a POV to the next, changing the controls in an instant and making me fall of the edge multiple times.
- The cat isn't a danger, I could drive backward most of the time to collect cheese without worrying about it catching up.
- The gravity is way too low, making the physic feel quite odd and allowing for huge cuts that are way too easy to take. It was sometimes easier than following the racetrack since without the ground friction the mouse moves faster.
- Can there be multiple switches turned on at once ? There is a color indicator at the bottom left of the screen, but sometimes there are shortcut of a different color still active. That was confusing and made the concept of the game really hard to understand.
- Particles and environment models hiding most of the camera view, making me fall off the track.
Narrative 4/5:
There isn't much to narrate, but the environment and character design tell a story on their own. The setting chosen for the game mechanics works pretty well overall. The UI and soundscape fit in just fine too. Some things aren't very well justified (why are there switches here like this in a clock), but it's very much forgivable for a game jam.
Artwork 4/5:
The visuals are cute despite lacking proper lighting and most likely using the default unity materials and skybox. I wish the models were better integrated to create a more coherent image with some post processing and such, but this works very well for a game jam. It's definitively a challenge to make a good looking 3D game in only 5 days with this many assets and animations! UI looks passable most of the time.
Audio 3/5:
(this is what I worked on, let's see how it goes...)
The music was way too loud and took me by surprise when opening the game for the first time. Original music is always cool to see in a jam and this one is not too annoying. I like the instruments changing depending on what shortcuts were active, but the different tracks weren't lined up properly because the musician didn't make sure they looped at the same time when exporting (that's me, oops). The sound effects weren't very noticeable because of the music, but they communicated well enough the feedback actions needed.
Overview 10/10:
Overall, this was a really big project in a very short time frame and half the team not available half the time (that's me again, oops). I think we should all be proud to have finished the project, even if it's not as good as what we first imagined, it's now out there in the world and I believe that's more valuable. Great job everyone, I know we all did our best and it payed off.
This is great for a first game! It was hard to understand what was going on at first, I thought the shapes in the background had game mechanics tied to them, but turns out it's just a background x) It was enjoyable for a while until I started dying all the time because of one issue: Errors were spawning on top of my cursor at the start of new waves, ending my run instantly without time to react. Otherwise very fun :)
I like how the theme was interpreted to limit movement options, but the game lacks challenge. Once I understand how to get the worms to the nest, that's it, I know how to get the highest of scores, all I need is more patience. The movement could've been explored further with the tree going higher for better rewards with obstacles in the way and such. I really like how this fits the theme tho :)
Really enjoyable experience. After figuring out the controls I was instantly hooked. The progression felt great and dying felt just punishing enough. The level design is good and teaches well. The controls are creative and interesting, but also quite janky. Sometimes I would start bouncing way too much against walls I didn't intend too and it was hard for me to lose speed and regain control of the character. Otherwise really good :)
I really like this idea, but it could've been perfected even further. As a single player experience, it was really chaotic and I wish there was a game mode that allowed to control only 1 character at a time, alternating between the 2 each death loop. That and a good music track would've got me playing for at least 20 minutes. Very creative :)




