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grilladroid

12
Posts
1
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A member registered Aug 18, 2020 · View creator page →

Creator of

Recent community posts

I like the chill feeling of the game. Making art in this calm and slow process felt like meditating!

Good challenge! Fun idea for bullets to only fly where you click and not in a realistic semi-straight line. Simple interface and easy to learn - that's a very positive thing for a game made in such a short time.

Thanks for your comments! Good ideas on how to develop the game further.

Thanks! I was worried that it might cause some motion sickness in players... I should give out badges for professional worm hunters!

I did like how the art and the audio made the environment feel scary, good job there! And congrats on taking a stab at 3D games, you did well!

I found the game quite entertaining and it provided enough challenge! Very nice interpretation of the theme. I liked the music and sound effects especially. Initially I thought the powerups were dangerous and avoided them, but nice of you to create the hazards and powerups pages to help me! Feels overall like a well rounded game!

There definitely is a sense of mystery here! Bullets were quite pretty. The difficulty progression was not linear, and I don't mean it has to be, but it was a bit surprising that after needing to move constantly to avoid bullets, the next level might be completed by not moving much at all. :)

I liked how the theme was interpreted and how the actual loop editor works - it was pretty intuitive visual coding. The upgrade tree was surprisingly large and interesting, there's definitely a good game idea here!

This was quite pretty! The controls felt natural and the pace of the game was good.

This was a fun little game! I did manage to get stuck quite a few times when scaling next to a wall. Other than that, I think the game idea itself scales well, too, and you could make almost infinite amount of puzzles with this mechanic.

Absolutely amazing! I found myself lost in the game for a while. :) I like that you had the time to do a proper intro story and explained the controls very naturally. The game itself has a lot of components that I like: thinking about processes, conveyors and tight spaces. Overall it feels well polished considering the short time it took to make. The controls were quite simple and intuitive - a feat which not all games in this genre achieve!

I liked the game's concept and simple mechanics! The art was cool and bonus points for authentic Tallinn theme!