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(2 edits)

Cool!

I think the characters are too skinny, which makes it harder to see what is going on gameplay wise. Also that the limbs are not attached to each other makes things hard to recognize. If leg parts looked significantly different than arm parts the player would have a better scope on the happenings. Lower and upper arm parts could look different too, less like a box. Have you experimented with this?

Otherwise I like it.

Will there be knock downs? What about blunt weapons like a bat or nunchucks?

(+1)

Hey Melerski and thank you very much for your comment and feedback!

The proportions of the skeletoonians are very important, as we have a very strong focus on satisfying game feel. Nothing is worse than a fighting game where you have a hard time seeing what is going on, as it makes it difficult to read the opponents movements. The last thing we want is to frustrate the player. I will take your feedback and send it to the design team right away! :)

As for your last questions. Maybe, maybe and maybe. Right now we are focusing all our energy into the core game-play and then we will start adding flavor. :)

If you want to be around for that, be sure to sign up for our Alpha. We could use more feedback like yours. --> http://heroblocks.com/hero-signup/

Have a great day, and thank you again.