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This is quite the unique take on the previous-selves loop concept. I love how frantic it gets, especially on hard mode.

I love the cat, multiple runs were lost solely to thinking I could get a quick pet in before getting on with that life :D

My one complaint is that the playback doesn't seem to match too well sometimes. I'll pick up a barrel and quickly throw it, but when watching that ghost in the playback they'll miss the throw trigger and the barrel will not be extinguished.

(+1)

Funnily enough, messed up playbacks was was originally my intention. There was initially going to be infinite loops, with the player constantly needing to fix when previous loops got bonked off track by future mistakes. By the end, I wanted the deck to dissolve into a slapstick farce.

Sadly, it was more frustrating than funny, so I eventually tried to reduce this.

The rest of the playback mistakes was just sloppy coding :)

Ah I see, that could be interesting. I did notice with the slipping on water and such that I had to be very careful.

It's difficult to fix the mistake with such a short time limit. I found myself messing up in the last 2 seconds or so and trying to fix it the next life but running out of time before meaningfully helping. Not sure how that could be helped without some way to extend the time loop itself. 

Maybe progressing in some other way would extend the loop a bit and allow you to go back and fix previous mistakes with the new breathing room?