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Hello! I enjoyed playing your game. The mechanic of drawing paths between your towers and resources has depth.  When picking where to build I have to consider not only where my  enemies are but also how close it is to resources / other towers.  I also enjoyed the silent tutorial of making sure that a player buys one of the new towers before they can buy the old ones. I do feel that the levels were somewhat slow, a lot of waiting in-between waves, and that the later levels make the mechanic less interesting because of the abundance of resources and towers. If there were less of these to interact with, and each one had a greater effect, it may make your choice of path more important. But overall really like the core. great job!

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Thanks for the feedback! I’m glad you enjoyed it and totally get what you mention about the pace and the issue with abundance of resources, I didn’t have a lot of time or people to playtest so I wanted to make sure the levels where beatable

I really liked working on this game and I might flesh it out more after the jam, definetly will look into  this issues, thank you!

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Your welcome. Yeah understand playing it safe with levels when you don't have playtesting. Was in a similar situation this Jam. would like to see a fleshed out version!