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(+1)

I got to round 5 with a score of 255. My strategy was in each loop, I would just going clockwise around the room.

I think that the idea of this game is very interesting and from the moment i read the instructions I was intruiged on how it would play out.

I am not super fond of the gameplay though. It feels really punishing that my ghost can run into my normal body and kill me, I fell as only when my main body collides with them should I die (but I feel like that may visually be hard to convey and such). I also think that that there should be some other element here to want to work towards. Maybe not a whole bossfight but different levels with unique room shapes or modifiers. Also one final nitpick is that I don't love the pixelation screen effect. I think that the game would look better without it (normal like the thumbnail, but thats just my opinion).


Still though, this was very creative and I could see potential for something really interesting. The main thing I would want added is like a way to "win" to have something to work towards (upgrades/progression). Also I think adding some more to the visuals would do wonders, like some dynamic lighting, fog, particles, etc. 

Nonetheless, Great Job!

(+1)

Thank you for the review! It honestly really appreciate it. I agree with all the critique entirely, and are issues with the game that the developers realized on pretty much the last 12 hour stint. 
It is nice to see our observations being confirmed, and appreciate the time you have took to play the game and give it a rating :)