Update! I've tried it out, and--as tic_is_mad reports--it does indeed seem to work. ^_^
As to the game itself, I like the idea, but I have a few points of critique, if I may. Before I do, however, please note that I've only played a level or two, and so it's very possible that some or all of the below is answered in later levels.
- There seemed to be little incentive to move the human character overmuch. I just parked them in a corner and blasted away with attacks, with the occasional defence as called for.
- Perhaps relatedly, there seemed to be few objectives, save "survive all enemies"--and no clear indication of how close I was to that goal (that I spotted, at least).
- Since all the attacks were the same aside from shape and cost, and since enemies were seldom clustered enough for the attack-shapes to make much difference, the choice of which attack to use didn't feel all that interesting.
- The tutorial was somewhat front-loaded, with quite a bit fed to the player all at once. It might be easier to absorb if spaced out a bit, especially if the player can do the things taught just after each lesson.
All that said, I do think that this is a premise that could be quite interesting, and I like the AI character thus far. ^_^