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Very cool usage of cranking the flashlight (as well as doors). Nice lighting and level design too, the textures and shaders look great. The fisheye style view is neat and helps to set the PT vibe but some of the camera effects (vhs-y) feel a little out of place (unless you were of course using a camera). I originally died repeatedly at the beginning until figuring out the mechanics. After so many retries, it started to feel more like an avoid/dodge-y kinda game and started to drain on the atmosphere. Overall, great team effort!