Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Awesome concept and execution! I really enjoyed playing. Maybe some sort of danger or risk to the player would be a good way to add some more engagement but it was great and satisfying regardless. I also like how the 'board' is scored, it's a cool way of doing it!

Thanks for playing!

We considered adding extra dangers, but decided against it. We wanted people to simply have a good time and relax. Hopefully, we achieved that.

We were originally thinking about having thresholds that increased with each era that the player had to overcome to avoid losing. However, given how hard it was to balance that kind of thing in a puzzle game like this with an economy of its own, we went with the option that would be less risky to the player's frustration-wise in case we didn't get it right.

Still, I would have loved to have an infinite mode with thresholds like that (and another orthogonal mechanic, so the player could think about placement in more than one way). In the end, we settled on having an era in which you won to have some sort of score to compare with friends and bring more competition/friction (and I would have loved to also include the turn so that it could be more granular!), but only if the player decided to engage with that.

Thank you for playing and for the feedback!