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I only had time to play for a few rooms (died 3X) and thought this was an interesting game idea. Here are a few suggestions: add a dash button (can have a meter), - add the ability to "fling" heart in all 8 directions, even whilst running (like shooting in Enter the Gungeon), - be able to remove heart from enemy from all directions, - have some sort of visual indicator other than heart to show that enemy is "under your spell" & show visually how much time you have after removing the heart that the enemy is no longer under "the spell" (ex. add an aura around them that starts to blink after you remove heart). Will add more comments after playing a bit more. ;)

Thanks for playing the game! We sure are planning on making upgrades in the future. The suggestions are interesting, making an indication for the enemy after you take the heart is something I haven't thought of but now I get why it important for the player to see it visually. I thought about shooting the heart from all 8 directions like shooting in binding of isaac, but I still want to make the ability to throw the heart with a minimal use of buttons, we'll polish it someday :)

Cool, I look forward to the upgrades. ;)