Nice game! I've had the idea of a rune-circle type game before, but not known how it could work, and I think it was pretty genius making it balatro-like. I like the art direction too, and it feels like you studied mythology to get the runes right. If I had a nitpick it would be that it wasn't immediatly clear 'tempering' reffered to the hammer. Maybe the loop could light up as energy went through it and activated the runes or something? I felt like there were more runes that relied on being tempered than runes that tempered, although the runes still have good synergy. I think this was a well executed cool idea for a game, good luck in the jam!
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Thank you so much! Yeah originally tempering was "triggering", which I renamed for flavour reasons, in hindsight it might have made it less clear :P. The loop animation was definitely something I planned to do if I had the time for it, it was just lower on my priority list for the Jam. I'm glad you enjoyed it!