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Sacha Veenstra

15
Posts
1
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A member registered Aug 15, 2024 · View creator page →

Creator of

Recent community posts

I'm glad you enjoyed my game! I completely agree on the UI, and I already have an update lined up that makes everything a lot smoother :P. Thank you so much for the feedback! 

I have to agree it is actually really satisfying to see the mass spawn! :P

Yeah 100%. Funny story about the hitbox sizes: they used to all be bigger. It was then I encountered some gamebreaking errors if a rune was hovering over 2 distinct surfaces it could occupy, so the small hitbox is more of a ducttape fix :P. An intended mechanic of the swapping is that you can change the relative position of the runes on the ring by dragging it across to where you want it instead, instead of having to manually move every rune by one spot. I think a better alternative would have been to add a button that shifts all runes by a spot, but that was a programming challenge I did not have time to add to the pile at the time.

Thank you for the nice comment! I completely agree on the buttons, that was an oversight on my part. Crumbling happens to all runes that retemper/retrigger, basically preventing them from doing it again such that you cannot make infinite loops. the description is a little vague due to the Onyx modifier also working just once, but leaving the rune itself fully functional. I'm glad you enjoyed my game! :)

Hey no worries! I could definitely see something funky happening with the hitboxes were something to go wrong with the loading of the game :P

Very fun game! I really liked the artwork and the enemy design.

Two small nitpicks:

1. Around 15 loops in I got stuck at the bottom position while the sticky enemy grew to the size of the screen with particles everywhere, killing the framerate and my run, but maybe I did something weird to make that happen :P

2. The burst of spawns every loop is pretty easy to avoid if you wait a second or two, maybe in increase in spawn rate (for a certain time maybe) would increase the difficulty a bit more

Overall really solid game! I enjoyed it a lot! :)

Thank you so much! I'm happy you enjoyed my game! Both the tempering and the button design were this way for flavor reasons, but ended up being more inconvenient to the player. Tempering was a rewording of (re)trigger, which I thought might've been a bit dry.

Thank you so much! I'm glad you enjoyed my game! The swapping of the runes was a solution that I thought was fun, but ended up being inconvenient. If I had had more time would've changed it for sure, but in the Game Jam I couldn't afford to reprogram the system.

I am definitely considering turning this into a "whole" game! :)

I'm glad you enjoyed my game! I am confused as to what you mean with not being able to go beyond two runes, maybe I could help if you can elaborate? The button design was definitely an oversight. I thought more about where the button would be in the artwork rather than what could be convenient for the player. Thanks for the feedback! :)

Thank you! I had a lot of fun with the design, and it came together surprisingly quickly. Composing and UX are not my strong suit, I would definitely improve them were I to make this into a full game. I appreciate the feedback! :)

Thank you so much! Yeah originally tempering was "triggering", which I renamed for flavour reasons, in hindsight it might have made it less clear :P. The loop animation was definitely something I planned to do if I had the time for it, it was just lower on my priority list for the Jam. I'm glad you enjoyed it!

I LOVE KISSING FROGS >:3

I loved the music!

Fun concept. the only critique is that I'd like to see a little more variety in the shapes, and if the shape is somewhere in the middle it is hard to tell where it starts/stops.

Good job! :)

Gameplay was interesting, but a little on the slow side, 

for example the diamond you had to pick up to open up a pathway moved incredibly slowly, and some free pathways had snake paths which just padded playtime.

Besides that I really enjoyed the actual mechanics, and I though the puzzles were well designed!

Too bad the assets didn't load in, but I thought the game was charming nonetheless!

Thank you so much! I appreciate the feedback.

I totally wanted to add a reset button, but I completely forgot to add it in the end...

You are right about the growth mechanic when close to a wall for the record, at first I made it possible to do, but with some of the moving pieces there were too many potential bugs to squash within the time limit.