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(+1)

Love that transition between player and space station. I was trying to wrap my head around how you made a platformer inside a rotating object 

(1 edit) (+2)

Thanks! :D  Initially I tried to have everything run purely on the physics engine but it turns out the engine isn't really designed to be used like that. So my solution was to keep the station fixed and rotate everything else instead. It just needed a lot of maths to calculate the angular velocities and effective gravity