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This is really good! It took me a little while to get the hang of the mechanics and also the fact that I was choosing which room to go to or which treasure I wanted but once I got the hang of it, figuring out the fights was super fun. You have a lot of interesting mechanics and I can see some of that roguelike decision making as I build my ~deck~ er, ballstack, like whether I can handle multiple enemies or one big enemy, etc. Great work.

Thanks so much! I’m glad you found it interesting, I tried to be very intentional with my design. And I also appreciate the advice in the other thread <3