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Wow! Unity, RPG Maker, Twine, and Love, among other game engines. That must've taken serious dedication. I decided against learning Unity after stumbling on Godot and Defold. Coding a game is hard enough to quibble with a game engine such as Unity.   

Godot is probably much better than Unity, but I haven't tried it yet. Unity was a pain to work with, especially in 2D. And I agree, game development is already difficult when you have a lot of variables going on.

This is my first Twine game, and it was pretty easy to learn if you know how to code and know Markdown! A really good engine for choose your own adventure stories. I really enjoyed it. The game jam was a month long, but I procrastinated lol, and I made this game in 3 days. The engine is pretty flexible.

The game engine I really like is LOVE, lua is my favorite programming language. I haven't used it in awhile though.

Check out Wick Editor. I think you'll love it. My latest game was made in Wick. It's similar to Flash back in the day, but with custom, ready-made functions and out-of-the-box support for touch controls. 
 

Oo I'll check it out, thanks for the recommendation! I used to use Flash before it died, and got pretty good at Actionscript 3.0, but now that is obsolete lol