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goofanader

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A member registered Jan 28, 2015 · View creator page →

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Sorry for the late reply! To get good end 1, make sure you don't press Shiori about the blouse when confronting her and you get evidence of all the items.

Oo I'll check it out, thanks for the recommendation! I used to use Flash before it died, and got pretty good at Actionscript 3.0, but now that is obsolete lol

Godot is probably much better than Unity, but I haven't tried it yet. Unity was a pain to work with, especially in 2D. And I agree, game development is already difficult when you have a lot of variables going on.

This is my first Twine game, and it was pretty easy to learn if you know how to code and know Markdown! A really good engine for choose your own adventure stories. I really enjoyed it. The game jam was a month long, but I procrastinated lol, and I made this game in 3 days. The engine is pretty flexible.

The game engine I really like is LOVE, lua is my favorite programming language. I haven't used it in awhile though.

I feel like the longer you read Shuukura, the more you like feet. But it's also the way you joke more about feet too. It's kinda both

woah

Thank you! We will hopefully add more orders in the future.

I was wondering if heavy narrative games are allowed, like you can move around rooms and stuff, but the focus is on the writing. Would that still be considered a visual novel? RPG Maker is meant for, well, RPGs, but you can use it to just do narrative-heavy games. It's just that visually it looks like a pixel art game, and you can move the character around. There are plugins to give it the traditional visual novel look with portraits and such, but I'm not sure if that would be necessary to make an RPG Maker game considered a visual novel.

Really enjoyed the puzzles! I got stuck in an early one, but after I understood how to think about the puzzles, they became easier to solve.

Ohhhh that's a really good idea... What if one of the finished paintings required you to solve it not as four parts of a painting, but in layers? So, the first piece of the puzzle would be the ground work (so, probably the sky), and then the next puzzle would add a little more detail, and so on and so forth... And then the player can go back one screen to see all the layers combined.

That would be pretty fun actually!

Thanks so much for the detailed feedback! Yeah, there's issues with UX with the colors of puzzles and back button animation, eughhh... When the judging period's over, I definitely plan to fix pretty much all those issues with juicier UI and nice transitions between scenes and fixing up the puzzles so they have more color contrast.

For clicking through the text, are you referring to how slow he speaks and that you want to click the text so he finishes his line immediately? Bob only has one line of text for every page, so clicking through the text wouldn't do anything otherwise lol

I wasn't sure if we should have added an eraser-like function since that wouldn't be very paint-like... but Picross games usually let you reset the board. Maybe a clear paint color in a bucket would be a good compromise?

@iwanPlays You can hold the left shift key to run! ...Though it's still fairly slow after that haha

Haha, yeah it's a pretty slow game. You can move faster by holding the left shift key, but even then, it's not much faster. Liked the timing with the bug - niceee

(I've fixed the bug now lol)

You are the enemies' quarry, and you have a pet rock. Rocks can be found in quarries, so it's a double pun!