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goofanader

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A member registered Jan 28, 2015 · View creator page →

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I loved the art, the music, and the dialogue! The platforming was good, but I think it's too punishing without checkpoints (I am not good at platformers and would've preferred a checkpoint in the area where you can fall to your death). Overall good job!

The game is very beautiful, the pixel art is great! I would make sure that the gaps between the trucks do have enough space for the player character to be able to get through it because there were a few times when I had to hit the trucks to get past. The music is great! Nice entry!

It looks like you need to set your project settings to have the game stretch to the screen size because we can't see the wheel after the dialogue intro.

I loved the design of this game: so simple but addicting! The voice acting was great and added a nice narrative as you gamble your way through the day. We discussed this already, but adding a goal or complication for getting the money would be great, but I know you ran out of time and would've implemented it otherwise. Overall, good job and would love to see this branch out more!

I loved the art, it was so cute! The music was just perfect for a laundromat. I agree with the other comment below that the game is a bit too difficult, and not enough was explained about how to play. It took me a little bit to realize the colors over the customers' heads represented the detergent to use. I also didn't realize the right object was a dryer, and I thought it was a second washer. I think if this game had multiple washers and dryers from the start, it would be easier to play. Or change how much money you need on the first level. Overall though, it was fun and would love to see a continuation of the game!

The visuals are so great I loved them all! The music and sound effects really enhanced the experience of the game. I think the combat is a little too hard, especially if you get a duck, but other than that, it was fun. Good job!

I loved the cozy hot air balloon simulator game! It was giving me motion sickness (I have that normally), so I couldn't play too long, but it was fun while I was able to play it. The music is lovely!

Loved the visuals for this game, the enemies were very silly serious. I had trouble understanding how to play, so I would like it if there was an in-game tutorial to help me understand how it worked. However, I think it's a neat idea on a roguelike! I do think the system has a flaw where in the card battle, you'll just stack the cards that you want for the wheel instead of selecting a wide range of them because you know what's coming up next, but other than that, it's great!

Great platformer! I'm not very good at platformers, so it was very difficult for me, but I love the idea of spin jumping to navigate platforms. I do think it might be a little too punishing with one hit from an enemy sending you back to the start, but also if that was the type of game you were going for, then that's ok. One thing to note though is the music does not loop, so I would suggest fixing that if possible. Good job!

This was a lovely and beautiful game! I liked the cozy feeling of just drilling ore, so soothing. I'd love to see this made into a full featured game because it's got the starting point of one. Good job!

I loved the game, this clearly has a lot of polish! The tracks are wonderful, and I think the gameplay with the buttons and also scratching the record is really fun. I think for the game jam version of this game, you may want to make the timing window for perfects etc to be a little more forgiving, especially since it seems like the web version desyncs the audio a little bit. Overall though I really enjoyed this!

I loved the art for the customers, and the dialogue was super funny serious. I think I went through the tutorial too fast because the mouse clicks also responded to the gameplay elements, so I didn't know what to do, but I think it was a good start!

This was an awesome game, especially for your first game jam game! Loved the art and music, and the controls were hard for me, but I can definitely see this being a really fun game for those that love the bullet hell genre. Good job!

I loved the fan idea, a nice twist on the portal guns! I couldn't beat the game because I'm not great at platformers, but it was well designed and fun!

This was amazing! I loved all the art and the endings are very fun. Good job!

The mechanic was so fun! The art was so spot on, and great job making a puzzle game in 1 week!

Thank you for reading! It really is about HazuShio, not that the what-if routes are bad either. But seeing them loving each other in their own ways is what brought us to this series.

I hope you enjoy going back to the series!

Thank you for playing! I'm glad you enjoyed the story. Sendai will definitely get some healing from Miyagi.

They plot together hehehe...

If your team is mainly a writer and an artist, Ren'py is a good engine for visual novels, and it uses Python and its own Ren'py language based off Python. The coding is relatively straightforward, so if you prefer making a narrative game, I would suggest using this one.

My biggest advice is to scope small. Try to get the gameplay loop done first, even if it takes you the entire jam to get it done. It's better to have something that's playable even if the game is only a minute long. Unless your game is a narrative game, I'd focus on the gameplay. Also, make sure to pick a type of game that's easy to code for your first jam. It's super cool to go with a game idea that will really set you apart from the competition, but for a game jam that (probably?) doesn't have any money involved, it's better to focus on something that you want to make but small in scope, even if there are other types like it out there.

Thank you! I was the artist for the project, so make sure to check out Oroboro's other stories on her itch.io page. I have two other Shuukura games that you can check out here if you haven't already played them!

Hey! I am a programmer that's made some games in Ren'py, RPG Maker, Unity, and LOVE2D. I'm currently working on a game in Godot. What engine were you thinking of using? I'd like to team up if you were interested in making a Ren'py or Godot game! You can view my games here: https://goofanader.itch.io

Thank you!

This was so cute! I definitely screenshotted the book title and cover art. That was so funny lmaooo

Just fyi, there is an allusion to a spicy scene in there, but it's in writing and does not contain pictures of nudity.

The sprites are drawn by me! (AKA by goofanader) The majority of the backgrounds are royalty-free real backgrounds filtered to look more artistic so it fits the art better. The Blackclaw took two photos herself, so we have two original backgrounds in there.

Sorry for the late reply! To get good end 1, make sure you don't press Shiori about the blouse when confronting her and you get evidence of all the items.

Oo I'll check it out, thanks for the recommendation! I used to use Flash before it died, and got pretty good at Actionscript 3.0, but now that is obsolete lol

Godot is probably much better than Unity, but I haven't tried it yet. Unity was a pain to work with, especially in 2D. And I agree, game development is already difficult when you have a lot of variables going on.

This is my first Twine game, and it was pretty easy to learn if you know how to code and know Markdown! A really good engine for choose your own adventure stories. I really enjoyed it. The game jam was a month long, but I procrastinated lol, and I made this game in 3 days. The engine is pretty flexible.

The game engine I really like is LOVE, lua is my favorite programming language. I haven't used it in awhile though.

I feel like the longer you read Shuukura, the more you like feet. But it's also the way you joke more about feet too. It's kinda both

woah

Thank you! We will hopefully add more orders in the future.

I was wondering if heavy narrative games are allowed, like you can move around rooms and stuff, but the focus is on the writing. Would that still be considered a visual novel? RPG Maker is meant for, well, RPGs, but you can use it to just do narrative-heavy games. It's just that visually it looks like a pixel art game, and you can move the character around. There are plugins to give it the traditional visual novel look with portraits and such, but I'm not sure if that would be necessary to make an RPG Maker game considered a visual novel.

Really enjoyed the puzzles! I got stuck in an early one, but after I understood how to think about the puzzles, they became easier to solve.

Ohhhh that's a really good idea... What if one of the finished paintings required you to solve it not as four parts of a painting, but in layers? So, the first piece of the puzzle would be the ground work (so, probably the sky), and then the next puzzle would add a little more detail, and so on and so forth... And then the player can go back one screen to see all the layers combined.

That would be pretty fun actually!

Thanks so much for the detailed feedback! Yeah, there's issues with UX with the colors of puzzles and back button animation, eughhh... When the judging period's over, I definitely plan to fix pretty much all those issues with juicier UI and nice transitions between scenes and fixing up the puzzles so they have more color contrast.

For clicking through the text, are you referring to how slow he speaks and that you want to click the text so he finishes his line immediately? Bob only has one line of text for every page, so clicking through the text wouldn't do anything otherwise lol

I wasn't sure if we should have added an eraser-like function since that wouldn't be very paint-like... but Picross games usually let you reset the board. Maybe a clear paint color in a bucket would be a good compromise?

@iwanPlays You can hold the left shift key to run! ...Though it's still fairly slow after that haha

Haha, yeah it's a pretty slow game. You can move faster by holding the left shift key, but even then, it's not much faster. Liked the timing with the bug - niceee

(I've fixed the bug now lol)

You are the enemies' quarry, and you have a pet rock. Rocks can be found in quarries, so it's a double pun!