Interesting idea. But it was really easy to break the enemies' AI. Most of the time they just stood in front of me and did nothing, not sure if it was because I was holding the shield while attacking at the same time.
Viewing post in Loop Strike jam comments
In the current version, the enemy AI's defensive intent is indeed too strong, and sometimes there are phases where they do nothing(likely a bug). Originally, their logic was assigned to different enemy units, but I eventually merged them into one. To ensure that players can utilize their unique special skill (shield-breaking attack), the enemy's defensive intent is also very strong. This definitely needs improvement. Thank you for playing and for your suggestions!