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JustusPan

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A member registered Dec 03, 2017 · View creator page →

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@radmatt could you please help to look into this issue?

(4 edits)

大家好!

我是Justus,像素游戏制作大师MV的中文客户支持。

无论你是刚开始自己的游戏制作旅程,还是经验丰富的游戏设计师,或许对从何入手学习PGMMV有些许迷茫。

请不要放弃:这里有许多资源来帮助你!


在哪里购买PGMMV:

首先,你可以下载试用版:它可以免费使用30天,有足够的时间让你做出原型,看看它是否是让你感到舒适的引擎。

PGMMV的完整版本可以在Steamitch.io取得。


在哪里可以学习如何使用PGMMV:

PGMMV中内置了综合教程。
通过一些步骤,他们能教会你关于引擎的基础知识。

对于中文用户,也有大量的Bilibili上的教程,其中最深入的是由Justus在他的频道中发布的那些。

Justus的教程可以同时作为新用户和高级用户的参考。这里包含从零到入门的教程与许多进阶话题的讨论。

PGMMV还提供了各种示例项目,如果你喜欢自己钻研,可以拿起示例项目来研究一下!

除此之外,还有一份内置的帮助手册用以查阅详细的说明。

最后,请在在TwitterFacebook上关注我们。我们在那分享素材,每周技巧,教程,关于游戏设计的视频,以及更多其他资讯!

也在微博上可关注PLAYISM的官方帐号!


在哪里寻求帮助:

PGMMV有一个活跃的Steam论坛(点击这里!),你可以搜索答案和提问。中文用户也可以直接用中文在此处发帖提问!
此外,对于中文用户,我们有一个非官方的QQ群:794989903,还有一个非官方的Discord中文频道,在这些地方大家都很愿意互相帮助!

如果你找不到某个问题的答案,也可以随时发邮件到 maker_support@activegamingmedia.com 联系我们!


在哪里可以找到素材:

如果你需要一些帮助来寻找素材,我们非常推荐你去看看我们的DLCitch.io的Assets部分!

PGMMV在精灵图和图块的尺寸要求上非常灵活,兼容大部分的2D资源。


初次制作游戏的温馨提示:

从简单的事情做起! 花时间学习软件以及创建游戏的所有其他方面是非常重要的。先不要急于进行复杂的操作。

我们曾做过一个小小的Steam指南(英文),仍然非常有帮助,一定要看看!

最后,不要忘了从其他作品中得到启发!来看看这些用PGMMV制作的游戏以及Itch.io上由PGMMV制作的作品。你会对使用该引擎制作的各种游戏感到惊讶!


如何推广自己的作品:

分享你的进度可以给你需要的时候给自己带来动力。你可以在Bilibili上直播,在微博或者Twitter上分享GIF和截图(别忘了打上我们的标签,我们什么都看!),在Discord的#showcase版块或Steam上发帖,在QQ中展示进度,为你的游戏创建一个QQ群组或者Discord服务器,参加我们的Game Jams和制作比赛......找到适合你的方式,不要放弃!


我们已经迫不及待地想知道你会用PGMMV创造什么样的游戏了!

Thanks!

Good Job! What's the license of this project and the included assets? Could I use it in my commercial game directly? or Could I use it as the base of my new inventory database demo(it may be compatible with this inventory interface)?

(1 edit)

Thanks for you advice! the gold bug has been fixed. And please use mouse click instead of space key to skip.(yes, space will trigger next selection, it's a bug)

Do you think it's a good idea or not to make more contents like other kinds monster/quest/dungeon/different equipments and make it as an complete game?

I'm glad to hear your feedback, thanks!

I agree with this proposal.

I'm not sure what's the root cause of this issue. Just add following code temporarily, I'll come back when I finish my game jam.

if v-1 >= text_node.clean_text.length(): 
     continue
var letter = text_node.clean_text[v-1]

[Bug Report] Export Message Texts
Hi radmatt,

I'm using the steam version and I find the "Export Message Texts" could only export partial texts, lots of contents are missing in the exported txt.

If you need any project file to produce it, please let me know!

Thanks

Sometimes following error will be reported (the index is random):

Invalid get index '124' (on base: 'String').


--------- In Message.gd ----------------------

func _start_showing_characters():
var n = 0
for x in text_node.clean_text.length():
if ! is_message_completed:
text_node.visible_characters += 1
var v = text_node.visible_characters

var letter = text_node.clean_text[v-1]    #<---------------------error position

Need free  scroller zooming for scale percentage. 

Is there any way to assign different portrait pictures for different character?

It will better if DialogueDesigner could support this. 

Or creating a mechanism that allow DialogureDesigner give each character a specials  variable, and then supply the picture res path in godot.

hi radmatt, could you please fix it by uploading a new version? I can fix it by myself but I hope the ready-to-use version also includes this fix.

I love this asset. Can I resize and remix this asset to change the height of each character to 40px tall to fit my commercial project? Does this allowed under your license?

very cool assets pack. What's the license of it? Could it be used in a commercial project?

74. Firstly I didn't know how to play it but then i got it. the behavior of enemies force you to escape from them. Good game.

Good gameplay. And this game has appropriate level design. Good job!

Yes! I also think it's too easy to present the differences bewteen enemies. The gameplay could be refined. Thanks your advices!

falling from no.4 board. it's very...very sad feeling.. Impressive story telling give this game good motivation at the very beginning. But this game is really hard for me LOL.

I mean this action.

https://www.youtube.com/watch?v=FMtUqoxfR50

concise gameplay with appropriate music and art style make this game interesting. 

Firstly, I thought it's a simple jump demo. But I find it's a challenging game soon. I don't know how many times I should beat it, while the level 3 is too hard for me to continue LOL. I recommend everyone to play this game.  Good job.

I like smooth motion of the volleyball. The spike part seems not work in the way as I expected. A vs CPU mode could also make this game better.

oh... that sounds inconvenient. I'll take care next time. btw, your scene assets is very good.

Hi,

I have just purchased a bundle which includes this pack.

so i purchased it twice in fact.

Can I revert my purchase for this pack?

Hi,

I have just purchased a bundle which includes this pack.

so i purchased it twice in fact.

Can I revert my purchase for this pack?

Could I edit and use it in my commercial project?

”Edits for your project needs“ I will create a pixel verion of one character and design a series spritesheet for her and treat it as my game(commercial) boss or npc, is this condition belongs to this clause? 

The progress of playing is quite challenging but enjoying. The introduction is well designed and this game prepared its own background storys, the completeness is pretty good.

While these are drawbacks of current version:

1) the color of "dangerous" meaning is ambiguous, and it's not easy to figure out which part will hurt player. 

2) the behavior of 'upgrade' is not proper considering the gameplay pace. 

- movement of 'upgrade ship' is too quick and its appearance is not obvious enought in the colorful environment

- the switch frequency of the 'upgrade type' is too high which make it quite random when play upgrade his skill. if player missing or eaten an wrong 'upgrade type', the difficulty will be different.

- the power of different types of weapon are not fair  comparing to each other, when this one work together with 'switch frequency' problem, player will feel some frustration just because he hesitated 0.1 second to eaten 'upgrade box' and get an unexpected one.

Overall, this is a quite good title in this contest, which has a retro arcade style.

I like the story telling at the beginning of the game and it give player more motivation to continue this game. There are some points in the level design which too hard and bring some frustration. The hardness curve could be polished a little bit more. Nice job.

Concise concept and well polished level design. Creating these level with only three type of gizmos make it feel like a very smart game. But the amount of level is too less for a puzzle. Anyway I like it, good job.

Simple and straight forward gameplay.

There is a bug "restore object" when scene change accidentally make this game a bit more fun when you restart the level again and again, 

(1 edit)

very cute bullet shower game. I love the music and art style. I don't know what's the usage of each skill and their control keys, maybe a tutorial is necessary. The variety of enemie could be improved in future versions. Nice game.

I use it in a Ludum Dare 46 title. Good tiles
https://justuspan.itch.io/deamon-flower

What's the license? Can use it in commercial project? remix? etc.

Can I remix and draw new anims base on it to fit my commercial project?

Thanks for reply.

Could I use it in my commercial project? Could I modify or remix it to fit my project?

Could I use/remix them on my commercial game ? How about the credits? Please give more detials about the license.

thanks for reply timely. I bought all the two packs of medieval theme. I hope you can add a ranger charater who use his bow to attack enemy.

And more pixel visual effect sprites is also very good. 

Thanks!

Could I use it and remix it in my commercial project?