Hey guys, we just published a new devlog about our game's soundtrack! The awesome Gil Gregorio talks about his inspirations across history, the search for "pandemicpunk sounds and textures", how he first connected with the studio, and all the musical variations you'll find in the final version of the game:
Ex Ignorantia
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Hey everybody!
We're polishing Crow's Requiem "collection mini-games" in preparation for the full demo, which we plan to release in October, and would love your opinion on them. Difficulty, enjoyment, clarity, vibes on the variations, all feedback is super welcome as we make the game better with your help 💚 > playable prototype HERE
Here's an overview of the process:
thanks a lot!
Great game with potential to be a fully fledged release. Very well done!
The only problem I had was when enemies started comboing me 5-10 times in a row, which just pushed me fully outside the current stage I was in. It happened in both runs I got to the wyrm. So maybe a different algorithm for how being hit is handled would be nice, like having a second of invincibility frames.
Oobrigadásso por jogar e pelas palavras! Aproveitamos e já estamos jogando o game de vocês em live aqui 💚 https://www.twitch.tv/exignorantia
thanks a whole lot for playing and for the really awesome feedback! 💚
I was toying with the idea of more villagers, but I LOVE the idea of having the roster change / react to previous sacrifices. That's a really cool way to further the story, instead of just repeating it with one or two different characters.
Extra special thanks for that tasty nugget, we'll def see what could be done for a full release :))
And here's part 2, focused on the Unity dev of the game: https://itch.io/blog/1002408/making-a-lovecraftian-poetry-puzzle-in-38-hours-par... 🍻
Hey pub mates! We made a behind the scenes post about the creation of Last Round: https://itch.io/blog/1002277/making-a-lovecraftian-poetry-puzzle-in-38-hours-par... hope you enjoy it!


