Cool concept, and I enjoyed the art style! If you work more on this outside the jam, maybe the battle sequence could be sped up a little so there's less down-time where you're just watching?
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First of all I love your videos and thanks for the feedback.
Regarding the game speed I had several ideas to improve it from a simple button to multiply the game speed to making the combat phase less passive (Coins that can be collected by clicking, choose temporary power-ups at the end of each wave, or active abilities that can be activated at the right time). Fortunately, the systems are set up in a fairly scalable manner although some code refactoring is definitely needed.