This is actually a really clever battle system! I was really thinking about the best options I had, until I unlocked the wizard and was able to stunlock the boss from ever doing anything. It was a bit confusing when the enemy changed his pattern, some notification would've been good. It was also a bit awkward changing the spells on the fly (while paused obviously, I mean without a real 'time' to do it?) - it might be an idea, which would fix both the problems, to have the game run in sections where the game pauses and you select the spells and then it runs for a set length without you being able to stop it, then it pauses and the monster's pattern changes and you can change yours. But it's a really interesting and cool game! The graphics were also brilliant.
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Thank you so much for playing!
I had accidentally changed the stun duration to the wrong value, but based on your feedback I realize I should have increased the cooldown as well.
I appreciate your feedback about having an action selection phase. It is something we had originally considered and may be worth trying to include if we decide to tinker with this idea going forward.