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jswanson993

17
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6
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A member registered Jul 12, 2020 · View creator page →

Creator of

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I really like giving an arc to your throws and then pulling it back in a straight line. Having the enemies get stuck on the knife on the way back is a great touch. Would love to see more enemy designs if you decide to keep working on it

Music and art are all great. Big fan of all the sound effects happening on the beat. I do kinda wish you could map spells multiple times as it can get a little irritating to wait for the timer to come back around if you miss

Thank you for the feedback!
I definitely have some ideas on how to expand on it and having the different tracks affect the music is one of them

The grapple mechanics is cool. It's fun seeing how fast you can get yourself moving. I wasn't super clear on what the overall objective was. I'm guessing get as far as possible

Very well designed. Each turn I had to think about what my best options were. Love the art style. The photo of the hand coming down to place things is really funny

Thanks for playing! 

I definitely wanted it to be on the more difficult side but sadly wasn't able to get the time to tune it appropriately. 

This game has an excellent aesthetic. I love the dual purpose of the punch, being both for combat and platforming. Great job!

Love the character animations. The bounce mechanic paired with how good the platforming feels makes this really fun. I feel like the difficulty spikes pretty quickly but that's not necessarily a bad thing.

Game has a great sense of style. I really loved all the art that was used. I liked how the soundtrack had elements layered on top of it as you go. It felt easy to control and I was able to pick it up quick. I feel like the tutorial could have been condensed into one or two laps but overall great game!

Fun idea that has a lot of room to expand on. 

Great idea. I feel like there's a lot of room to expand on. It would have been nice to be able to see more of the level at once since there were some ledges that I had to blindly jump off to see what is there

Couldn't really play it sadly due to the resolution. I don't know if it would break the rules of the jam but maybe you could throw a link to an exe in the description

Really good misdirect. Knowing the theme I was expecting the full game to be something else after the first day. That shift into horror really came by surprise

Having puzzles that require interacting with people/things from different perspectives is a really neat Idea. I really like how clean the UI is and you're tutorial was just enough to get going but still allowing the player to explore the mechanics of the game on their own.

Thank you so much for playing! 

I had accidentally changed the stun duration to the wrong value, but based on your feedback I realize I should have increased the cooldown as well.

I appreciate your feedback about having an action selection phase. It is something we had originally considered and may be worth trying to include if we decide to tinker with this idea going forward.

Really smart way of using all the music from the jam. Sadly I wasn't able to see what was in the last tent because there was a bug that wasn't tracking the monster kills properly in the outside area.

I liked the variety of gameplay, though repeating the same missions does feel a bit repetitive