Results
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Hey there. :)
So, the game has very good things, like the writing/story, you are not afraid to talk about very hard/dark subject, and throught your writing, we can feel each character personnality. It's not perfect, but, overall, i liked it.
The big issue, tho, is your combat system. I can see that you tried to make it original, or at least not default, but it's pretty confusing. There is percentage and number everywhere, and we don't know to what they are refering to. Two example : when we hit an enemy, two numbers appears. Which one is the damage one ? What is the second one ? Second example, when select if we make a weak/medium/strong attack, what are the percentage next to the attack ?
Also, we can choose which part of the body to attack. That's cool, but... is this really helpful ? Does it serve a purpose ? Like, does some enemies are weak at their head ? We don't know.
Last thing, the forest map is reaaaaaally dark. Too dark.
Anyway, you put a lot of effort in that game, thank you for that, well done, and see ya ! :)
Drag.
I can see a lot of work was put into this entry and I really appreciate the effort. Also, good job pushing the default assets far enough that we had to ask for clarification, it looked very nice and I thought it was very creatively done. The writing was good imo, barring the grammar, spelling and capitalization errors. The story was definitely edgy and you took a risk with it, not everyone will respond favorably to such a bleak, raw narrative. The battle system was ascetically pleasing, but also very confusing, tbh, I had no idea what was happening. You mentioned that this is your first game and I have to say I'm impressed, you have a knack for some crucial aspects in game design, keep at it, you'll do well imo.
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