Great entry! Things that would ordinarily be points of friction just served to add to the setting. The character and space station rotating at different speeds started as nauseating, but gave me the feeling of acclimating to this sort of environment, and by the end felt like second nature. Very clearly inspired by Interstellar, especially when I missed my target and had to loop back around, "This little maneuver's going to cost us 51 years!" lol. Great work.