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Great idea with the drawing of the tiles and really enjoyed the fact the game progresses with requiring to adapt to the car's requirements. I had a bit of bad luck with the RNG and it doesn't seem like there's too many tile pieces, it feels like I should be able to rotate these but instead I find myself to constantly redraw and just place the tiles on the edge.

Glad you like the part with the car requirements! That's an idea we had early in the brainstorming process and really want to flesh it out more with different cars and track compatibilities.

Noted with the tile drawing as well. We're already further brainstorming on how to improve the RNG and how everything plays together instead of just placing bad tiles on the edge.

Really appreciate the feedback, and thanks for playing!