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Franchie

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A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

Thanks so much! We’re glad to get feedback regarding ease/difficulty and how to improve the mechanics. Pre-placed tiles is definitely something we’re considering should we end up building the game more, as well as other possible challenge/obstacles to add more complexity.

Thanks for playing!

Ooh! That’s a good take read, while not a direct inspiration, map/tile building games similar to Tsuro definitely inspired the style and the mechanics. We’re considering building this game up a bit more now that the jam is done and we’re looking into improving the tile designs and mechanics so that there are less wasted pieces, so thanks so much for the feedback!

Thank you! Happy to hear that others like the idea.

Noted on the limited tile variety. Based on the feedback we've been getting, as well as our own testing, we're definitely prioritizing improving this mechanic as well as making challenges in terms of completing a track.

We had fun making this game though! Even if we unfortunately had to shelve some of our more complex ideas due to the limited time, we're happy to hear that people are having fun with it and appreciate all the feedback. :D It'll definitely be useful in case we're able to revisit this and flesh it out further.

Thanks for playing!

Glad you like the part with the car requirements! That's an idea we had early in the brainstorming process and really want to flesh it out more with different cars and track compatibilities.

Noted with the tile drawing as well. We're already further brainstorming on how to improve the RNG and how everything plays together instead of just placing bad tiles on the edge.

Really appreciate the feedback, and thanks for playing!

Happy to hear you had fun with it! Sorry to hear about the RNG, that was a challenge we were tweaking right up until the end because in one of our earlier iterations, the corners just wouldn't appear, so we ran into similar hiccups.

This is definitely something we've been noting though! We both had a lot of fun with the game, so we're taking notes of everyone's feedback in case we decide to polish it a bit more after the jam.

Thanks for playing!

Hi there! Thank you so much for your feedback.

Yes, we ran into roadblocks in the browser compatibility version, plus we challenged with this being our first 3D game, so there was a lot of learning in the process. We still wanted to submit what we were able to make though!

Everyone’s feedback has been very useful so far especially with the tips and considerations that we missed. We’re definitely taking note and will apply it for whenever we get a chance to work on something like this again.

Thank you for your comment and feedback! It’s really useful since it’s our first time trying to make a game like this, so we’re noting down the additional considerations that we missed.


We did try to follow the theme, and tried to craft a game around an audio-based concept, but ran into some unexpected challenges since this is also our first foray into 3d. So like you observed, the game leans more toward a visual impaired character. But we still wanted to submit it though!

Everyone’s comments are very helpful and if we try joining the next one we’ll definitely have more experience and notes as to how to make a more accessible experience.

Thank you again for your feedback!

Hello! Thanks so much for your comment, it’s really appreciated.


Regarding the accessibility, we recognize that we unfortunately fell short of that. We wanted a audio-based game but unfortunately ran into unexpected hiccups since this is our first time trying 3D, so we bit off more than we could chew unfortunately. We still wanted to submit it regardless since we didn’t want the hard work to go to waste, and are taking this as a learning experience, so we really appreciate the critique and feedback!


Also happy that despite the challenges, you still enjoyed what we were able to end up uploading. For sure if we tackle something like this again once we have more experience we’ll work more on improving how we approach it.


Thanks again for your feedback!

Thank you! Glad you had fun and enjoyed the upgrades. 😁

Thank you so much, we’re happy to hear that! We originally wanted to do a bonus system to add seconds to the run, but shifted to the upgrade system to stay within the 12 seconds. 😃

Glad you enjoyed it! Congrats on the high score as well. 😁

Can’t rate other’s games either. Maybe the organizers are waiting to open it since submission deadline just passed?

Interesting concept and I like that you can manually calculate and estimate on the map itself. I'm not sure if it's just my browser, but I ran into a bug where the dialogue text is flickering on top.

Otherwise,  I like the atmosphere and music as well! Definitely adds to the tone of the game.