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Franchie

118
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A member registered Jun 09, 2020 · View creator page →

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Love the humor that went into this game. You game it so much personality! Great job and congrats on completing the jam!

Thank you! We had fun balancing a cozy feel to the stressful nature of countdowns. Happy to hear you liked the art!

Thanks for playing!

I like the spin you put on the countdown clock! It feels like a mechanic that would also work in a physical game. I see inspiration from Slay the Spire as well, and it really works with the overall atmosphere. Great work!

Chaotic resource management mixed with luck made for really fun gameplay! Art and music worked well, I think you could play around with the visuals and sounds to make things more stressful as you run out of time, but that’s just a small note. Still an amazing game!

Congrats on completing the jam!

The game design, art, and sounds really come together in this one. It definitely has the base for difficulty scaling if you ever choose to further expand it!

Great job, and congrats on finishing the jam!

Fun take on the theme, and the controls and mechanics feel good! Really enjoy the Rayman-esque playable credits as well.

Congrats on completing the jam!

Took a bit to figure out the movement, but once I did everything felt great, and only a bit janky. A simple story that works, and mechanics that are easy to pick up really add to the replay value. Speaking of replay, I think having options to skip cutscenes to get to attempt sooner would really add to the experience. But still a lot of fun!

Congrats on completing the jam!

Great job on the movement! The responsiveness and maneuverability really ads a lot to the feel and immersion.

Congrats on completing the jam!

Such a fun tone for the game! The visuals give a psx vibe.  Just a bit of feedback, sometimes the character blends in too much to the bg. You could try playing a bit more with the color and the UI. But still a lot of fun!

Congrats on finishing the jam!

Clever take on the theme! I like the visual direction you took for the art as it fits the genre nicely.

Great job on finishing the jam!

Amazing work! The art, music, and gameplay all work beautifully together in this tale of the theme.

Congrats on finishing the jam!

Oh no, thank you for playing though! Was there any particular part that gave you trouble?

Thank you! We wanted to set the tone right from the start that “failing” isn’t really game over, it’s just a checkpoint that carries over into the story.

Thanks for playing!

Fun take on the theme, and the gameplay really fits it! You were able to balance having a lot of tasks but still be manageable. Kudos as well to crafting the narrative in the time limit we were given in the jam. All in all I had fun!

Great job, and congrats on completing the jam!

Applause to the atmosphere you were able to craft into your game. The art and the music really help with setting the tone and keeping you immersed.

Clever take on the theme and mechanics as well, great job!

Great interpretation of the theme, and the artwork is truly amazing! The concept of the game itself hooked me, and I’ll definitely be going back to this even after this jam is over.

Congratulations on finishing the jam!

Really enjoyed the silliness behind this idea, great job! The scramble to smooch anything is such a clever spin on the theme. Great job, and congrats on finishing the jam!

Amazing work! It definitely shows that you put a lot of work into the details of this game. From the assets, gameplay, and narrative. A small nitpick on my end would be that the background music seems to be a bit soft? I’m not sure if that’s just on my end but wanted to note it just in case it’s something others might also encounter.

Otherwise, I really enjoyed playing your game! Great job on completing the jam!

Such a fun experience! Always love added silliness as well with having the option to be ‘man,’ 😂

This would benefit a lot with having sound, but the it plays smooth and while it can be a bit tough at times, you can still pick it up intuitively.

Great job, and congrats on finishing the jam!

Liking the artstyle and the concept! You were really able to get the feel of needing to feel in the time. If you decide to build this further after the jam, maybe you can add some soft fail states before the big one so that there’s in-game incentive to push it a bit further.

Great job, and congrats on completing the jam!

Great job! The audio, visuals, ui, and gameplay are really working well together. The level difficulty seems to be somewhat random, but I’m not sure if you made that intentional. I would suggest having some dedicated levels so that you can learn the mechanics more organically, but otherwise you were able to achieve such amazing polish in the time limit of the jam. Congratulations!

Amazing level of polish for the time we were given! Such a fun interpretation of the theme as well. You were able to bring everything together to create a fun experience.

Congrats on finishing the jam!

Great job on the game design and balancing the difficulty scale. You were really able to create an amazing atmosphere that brings everything together as well.

Congrats on completing the jam!

Great presentation with an amazing level of polish! The gameplay feels intuitive along with how the levels scaled.

Congrats on finishing the jam!

Kudos on mentioning Threes! I still play that to this day, and enjoy similar games, so I like the spin you put on the gameplay and goal.

Great job, and congratulations on finishing the jam!

Really enjoyed the rewind mechanic! It adds a layer to a familiar genre that kept me trying different things.

Great job, and congrats on completing the jam!

Great job with the controls, they respond well and are straightforward to pick up. Audio and visuals fit cleanly with the overall feel as well.

Congrats on completing the jam!

Thank you! Our goal was really to try and explore a “fail” state that still felt light and silly to encourage someone to try again. Noted on some of the timers! We’ll definitely look into that if we have time to update this after the jam.

Happy to hear you liked the visuals! We went with a sketchbook/journal look since it fit the theme, and it worked out time-wise since it’s a simpler render.

Thanks for playing!

Thank you! Glad to hear you liked the art style as well. Wanted to keep it simple but still clear with enough detail for each scenario.

Thanks for playing!

Great job! The visuals and the audio really work well together, the gameplay itself is really responsive, but I feel like some of the attacks needed some sort of cooldown to make it more challenging since you could just spam them. Still had a lot of fun with it though!

Amazing work on the visuals, audio, and mechanics! Everything works together well and added to the atmosphere. Great job, and congrats on finishing the jam!

Great job with the gameplay and level design! I second what Loogy said about the audio being a bit too loud, but more of a nitpick than anything. Great job on completing this in 4 days!

Great take on the theme, and kudos to the UI decisions! Having ads as well really added to the experience and making it feel real.

This game reminds me why I only turn DND off when I’m truly clocked in. 😂

Congrats on finishing the jam!

Thank you! We wanted to make something simple but still play around with the theme. Congrats on making it to the group photo!

Happy to hear that the overall vibe was relaxing (not counting the character’s stress at making it to the photo 😅)

Thanks for playing!

Thank you! Noted on the bus, we got another note regarding that part being tricky on trackpad as well, so thanks for letting us know!

Glad you enjoyed the narrative! And yes, the character was meant to meet up with their friends in the evening, don’t worry. 😂

Thanks for playing!

Congrats on making the group photo! Yes, we wanted to put a spin on the “fail” state where, it’s not really that much of a big deal that you missed that specific moment, just that it affects the “checkpoint.” Sometimes life just happens!

Yes, and the bus crowd will always be there when you’re in a rush. 😅

Thanks for playing!

Love the interpretation of the theme and the overall concept. Everything works together to create a great atmosphere. I think a slight nitpick would be to balance the text speed. There were times where it was too slow, and others where it was too fast. That’s just a nitpick though since you were able to get a great level of polish in just the 4 days. Great job!

Great job on the level of polish for the art, audio, and mechanics! Everything works together really well, you should be proud!

Congrats on completing the jam!

(And quack!)

Simple, straightforward, and a lot of fun! Really effective interpretation of the theme.

Great job, and congratulations on finishing the jam!

Very cozy and elegant interpretation of the theme! Great job on the art and audio as well, it really adds to the general relaxing asmr vibes.

Congrats on finishing the jam!