Thank you so much! We’re glad you enjoyed it and that the tutorial gave good guidance. Happy to hear you like the visuals too! We really wanted to get the windows 95/98 aesthetic. 😁
Thank you for playing!
Great job with this! Kudos as well with the color palette. Red and black are trickier colors to use than people realize. You were able to balance everything nicely and have them still be easy on the eyes.
Wanted to give a bit of feedback. This is just a small ui note, and not a deal breaker at all, but I suggest for the typing effect, have the lines fixed instead of dynamically adjusting as the letters/words appear. It’ll make it easier to read.
Once again, amazing job, and congratulations on finishing the jam!
Amazing job! The art and the frantic gameplay quirk together really well to give you a sense of dread. The mechanics are well balanced that you get into a rhythm and flow.
A small feedback I have would be that even if there’s the battery, having some additional indicators for power would help with the general flow just so that it helps remind you as a player to at least check the battery.
But again, great job, and congratulations on finishing the jam!
Hello, thank you so much for your comment! Apologies for the delayed response, but we are so grateful for the feedback.
Happy to hear that you like the story so far, as well as the art. I focused up and made as much of the backgrounds as possible in the first two days of the jam (backgrounds and sprites), so that most of what we needed for the story was there. I think I only needed to add the cliffside background while we were in the programming stage. Glad that the soft style worked for you! We really wanted it to contrast with the mystery side of the story, while bringing both together with the music.
Noted on the typo! We'll definitely comb through our script again once we develop it more.
We actually had settings sliders planned, unfortunately there were inconsistent glitches during testing so we had to take it out for the initial push. Rest assured that it's something we plan to have for an update version though!
And yes, in terms of connecting with the theme, while we hinted at it in the intro, we do acknowledge it might not be as obvious. We were happy to take the risk though as to not spoil what we have planned for the story.
Thank you again for your comment, and we hope to get more updates out for this soon
Great job on adding a lot of variety, especially in just 7 days!
My main feedback would be that the gameplay would benefit from having clearer indicators for elements you can interact with. It doesn’t have to be too obvious, but noticeable enough when scanning around.
Great job, and congratulations on completing the jam!
Always love choose your own story mechanics!
I think my only feedback would be to have clearer indicators when you’re going down certain paths and once you’ve hit the ending. I thought the game froze but saw that it was the ending after checking the comments.
But all in all, great job, and congratulations on finishing the jam!
Thank you! We really wanted to get the contrast of a cozy setting with the cosmic horror + mystery story.
Glad you liked the setup! We would have wanted to write a bit more, but some irl stuff happened. We made sure to hit the most important narrative beats that present all the important elements in the intro since those are what we really aligned with the themes. We’re definitely interested in developing this further after the jam, and are excited at seeing people interested in more!
Thank you for playing, and thank you for hosting the jam! Looking forward to participating in future ones as well.
Amazing job on having everything come together! The graphics look great, and of course the cat's design has such an amazing balance of cosmic entity while still being cute.
Quick question, I was instinctively playing it like a rhythm game and mostly pressing the keys when they'd get to the bottom of the screen, but would notice that the game would accept it even if pressed them really early. Was that intentional?
Again, great job, and congratulations on finishing the jam!
Truly amazing atmosphere that you were able to achieve with this! The progression was good as well and everything was really immersive.
I don't know if it was just my settings, but sometimes the sound effects could get a bit loud. Not a dealbreaker, but just enough to be noticed.
Otherwise, great job, and congratulations on finishing the jam!
Happy to hear you liked it! We would have loved to keep going with the story, but we had to make sure we could complete something within the game jam's time limit. That's why we decided to take the most important narrative pieces to the story and create a demo that introduces the foundation of the story.
Glad you liked the art! Yes, all of it was created within the week and was really fun to do. I made full use of layer effects and styling to get alternate versions of an image. For the sprites, I put the faces on different layers from the body so that I could get the different expressions.
Thanks for playing!
Aww, look at the little guy. Can’t help but root for it!
Fun concept in relation to the theme, and the sounds really added to the overall experience! I think my main feedback would be to look into play-testing the timer a bit more, especially if you want to encourage stealthing. But overall a fun experience!
Great job, and congratulations on completing the jam!
Great job on the feel of both the gameplay and atmosphere!
I think other than some quality of life feedback, like possibly using the mouse right click to hide the book as an alternative to the keyboard, and that the monster lingers a tad bit too long to be noticed, everything came together nicely!
Congratulations on completing the jam!
I really like the atmosphere that you were able to achieve with the setting. It really helps the immersion.
I saw Fokos001’s comment and can see where they’re coming from regarding the corridor. It can go for just long enough to be noticed, but it’s not a dealbreaker.
Great job, and congratulations on completing the jam!