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Franchie

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A member registered Jun 09, 2020 · View creator page →

Creator of

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Great job on adding a lot of variety, especially in just 7 days!

My main feedback would be that the gameplay would benefit from having clearer indicators for elements you can interact with. It doesn’t have to be too obvious, but noticeable enough when scanning around.

Great job, and congratulations on completing the jam!

Always love choose your own story mechanics!

I think my only feedback would be to have clearer indicators when you’re going down certain paths and once you’ve hit the ending. I thought the game froze but saw that it was the ending after checking the comments.

But all in all, great job, and congratulations on finishing the jam!

Thank you! We really wanted to get the contrast of a cozy setting with the cosmic horror + mystery story.

Glad you liked the setup! We would have wanted to write a bit more, but some irl stuff happened. We made sure to hit the most important narrative beats that present all the important elements in the intro since those are what we really aligned with the themes. We’re definitely interested in developing this further after the jam, and are excited at seeing people interested in more!

Thank you for playing, and thank you for hosting the jam! Looking forward to participating in future ones as well.

Thank you! We really wanted to get the cozy feeling of a coastal town to contrast with the cosmic horror element of the story.

Thanks for playing!

Amazing job on having everything come together! The graphics look great, and of course the cat's design has such an amazing balance of cosmic entity while still being cute.

Quick question, I was instinctively playing it like a rhythm game and mostly pressing the keys when they'd get to the bottom of the screen, but would notice that the game would accept it even if pressed them really early. Was that intentional?

Again, great job, and congratulations on finishing the jam!

Love these investigative types of games, and you did a really good job with balancing the progression as well! Will definitely be interested in a longer version if you decide on making it.

Congratulations on completing the jam!

Truly amazing atmosphere that you were able to achieve with this! The progression was good as well and everything was really immersive.

I don't know if it was just my settings, but sometimes the sound effects could get a bit loud. Not a dealbreaker, but just enough to be noticed.

Otherwise, great job, and congratulations on finishing the jam!

Thanks so much! We really wanted the visuals to give the cozy vibe so that it contrasts with the themes and the mystery in the narrative. We have a lot of notes that we could work with to continue this project, so there's a definite possibility that we continue!

Thanks for playing!

Happy to hear you liked it! We would have loved to keep going with the story, but we had to make sure we could complete something within the game jam's time limit. That's why we decided to take the most important narrative pieces to the story and create a demo that introduces the foundation of the story.

Glad you liked the art! Yes, all of it was created within the week and was really fun to do. I made full use of layer effects and styling  to get alternate versions of an image. For the sprites, I put the faces on different layers from the body so that I could get the different expressions.

Thanks for playing!

Thank you! Happy to hear that you like the narrative style, we really wanted to strike the balance of giving the players just enough info to start putting things together without giving things away, but also making sure we give enough info for a shorter jam game.

Thanks for playing!

Really love the visuals for this one! Everything comes together to set the tone of unsettling cozy gameplay. Definitely looking forward to updates if you decide to develop it further.

Great job, and congratulations on completing the jam!

Really like how you implemented the theme into this! You really get the sense of dread as you lose skills. I agree with Bit Bet though that this might benefit from controller support if you decide to develop it further after the jam.

Great job, and congratulations on completing it!

Thank you! We definitely have a lot of story beats that we haven’t covered yet to keep everything concise, but we’re happy to hear people like the story so far!

Lucky can be too curious for his own good. 😅 It’s why we have Michael carrying him around on his sprite.

Happy to hear you like the story and art, and thanks for playing!

Amazing work with the monochromatic styling combined with the sounds! It really worked with setting the atmosphere and tone of the story.

Congratulations on finishing the jam!

I applaud the atmosphere you achieved here. You really feel small in a vast space with everything just looming.

Great job and congratulations on finishing the jam!

Aww, look at the little guy. Can’t help but root for it!

Fun concept in relation to the theme, and the sounds really added to the overall experience! I think my main feedback would be to look into play-testing the timer a bit more, especially if you want to encourage stealthing. But overall a fun experience!

Great job, and congratulations on completing the jam!

Great job on the feel of both the gameplay and atmosphere!

I think other than some quality of life feedback, like possibly using the mouse right click to hide the book as an alternative to the keyboard, and that the monster lingers a tad bit too long to be noticed, everything came together nicely!

Congratulations on completing the jam!

Amazing level of polish. Great job on having everything come together to achieve a cohesive experience and atmosphere.

Congratulating on completing the jam!

Absolutely enjoyed the humor weaved into this. 

Congratulations on completing the jam! 

Thank you so much!

Happy to hear you like the art and story. We wanted to get that balance of cozy unassuming setting with an underlying mystery. Definitely have more plans for the story! Just had to make sure we made a demo that was concise enough for the jam. 

Nice interpretation of the theme!

I know the other comments have said it, but I do agree that it would help to have a hit tracker or indicator for damage to better show progress.

Other than that, great job, and congratulations on completing the jam!

All the eldritch horror wanted was a personal chef. 😄

A suggestion I have with be having more feedback/effects in preparing and cooking would push it further.

Great job, and congratulations on completing the jam!

Amazing idea for your concept!

I’m going to echo some feedback where the start can be a bit slow, so that might just be a bit more tweaking for early game balancing, but otherwise I really like the idea of the dynamic of evolution with the entity. 

Great job, and congratulations on finishing the jam!

Great work on balancing the mechanics and difficulty.  You feel the dread looming as the game goes.

Congrats on finishing the jam!

Thank you! To keep things concise for this jam, we wanted to create a snippet that hints at the wider story. We definitely have plot points beyond this though, so we might be able to expand it once we have more time!

Thank you! We wanted to create a cozy horror/mystery vibe, so it’s nice to hear that the art was able to contribute to that.

Thank you! We were really going for the unassuming village setup since we really wanted to it contrast with the hinted cosmic horror elements. Glad to hear that the main points we kept for the jam were able to capture the mood we wanted.

Thanks again for your comment!

I really like the atmosphere that you were able to achieve with the setting. It really helps the immersion.

I saw Fokos001’s comment and can see where they’re coming from regarding the corridor. It can go for just long enough to be noticed, but it’s not a dealbreaker.

Great job, and congratulations on completing the jam!

I like the concept you went with!

Might want to check the audio levels since the sfx can get s bit loud where if I lower my volume to adjust, I lose the music.  I also agree with Gluedog that you might want to check balancing a bit.

But fun game overall, so congrats on finishing for the jam!

I enjoyed the concept of this one and how the theme was integrated into the mechanics as well. 

I ran into the same aiming/moving bug as Kigen Games, but when I reset I couldn’t recreate it. If I’m able to, I’ll definitely let you know though.

Great job, and congratulations on completing the jam!

Tried to play this, and am running into the danger problem as @DaveLikesPasta and @thebitbet

 It’s most likely the default viewport since it’s getting cut off. Definitely interested in this so I hope it works out!

Thank you for the feedback! We’re definitely taking note since couple of others have also commented on wanting more gameplay. We’re actually a two-person team, but yes, our schedules were particularly busy for March so we unfortunately didn’t have as much time as we wanted to dedicate.

That being said, we did have more ideas that we had to cut for time,  But if we decide to develop this further, we definitely want to add those elements to enhance gameplay.

Noted on the bugs, thank you! Glad that you still had fun at least.

Thank you for playing!

Interesting concept! I like the contrast between the theme and the brighter colors used for the artwork.

Just a note on the UI audio, sometimes it was too soft that I wasn't sure if what I was clicking was giving me feedback.

Good job, and congrats on completing the jam!

Congrats on completing the jam! The art is cute and all the visual elements work really well together.

For a bit of critique, the way the text was setup made it difficult to read. The typing effect is fine, but it would have been better if the paragraph was anchored instead of readjusting based on how much of the text was revealed. There's also a bit of dependence on telling the story through text, so that kind of suffered because of the text speed.

The transition to the gameplay itself was also a tad long. I thought that I could start clicking, but the transition was still active.

But all in all, good job, and good luck on the jam!

Really enjoyed the silliness of the game! The art and audio really contributed to the overall tone as well.

Minor suggestion, I wonder if it would have been possible to have the option to have "A" and "D" for movement (then this would add another level of difficulty for the burping minigame), or maybe even the mouse buttons or tracking.

But once again, great game, and congratulations on completing the jam!

Thank you so much! Glad to hear you found some of the secrets; we really enjoy telling stories through the mechanics and the gameplay.
Happy to hear that the atmosphere we were going for came through as well.

Thanks for playing!

Loved the art style you went with, and the audio was clean as well!

Gameplay and mechanics were straightforward and intuitive. Sometimes the physics would make the box roll over, but that's just a nitpick.

Congratulations on completing the jam!

Fun audio and art! Really enjoyed the humor that you put into the game as well.

Ran into a couple of bugs where I accidentally got soft-locked when I clicked stuff while the dialogue was still going, but otherwise, had a fun run!

Congratulations on completing the jam!

Love the concept! Definitely just a clicker game don't click the shop

I applaud on how you were able to create an unsettling transition when you switch over to the survival horror part after clicking the shop

Great game, and congratulations on completing the jam!