I like the spin you put on the countdown clock! It feels like a mechanic that would also work in a physical game. I see inspiration from Slay the Spire as well, and it really works with the overall atmosphere. Great work!
Franchie
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Took a bit to figure out the movement, but once I did everything felt great, and only a bit janky. A simple story that works, and mechanics that are easy to pick up really add to the replay value. Speaking of replay, I think having options to skip cutscenes to get to attempt sooner would really add to the experience. But still a lot of fun!
Congrats on completing the jam!
Amazing work! It definitely shows that you put a lot of work into the details of this game. From the assets, gameplay, and narrative. A small nitpick on my end would be that the background music seems to be a bit soft? I’m not sure if that’s just on my end but wanted to note it just in case it’s something others might also encounter.
Otherwise, I really enjoyed playing your game! Great job on completing the jam!
Liking the artstyle and the concept! You were really able to get the feel of needing to feel in the time. If you decide to build this further after the jam, maybe you can add some soft fail states before the big one so that there’s in-game incentive to push it a bit further.
Great job, and congrats on completing the jam!
Great job! The audio, visuals, ui, and gameplay are really working well together. The level difficulty seems to be somewhat random, but I’m not sure if you made that intentional. I would suggest having some dedicated levels so that you can learn the mechanics more organically, but otherwise you were able to achieve such amazing polish in the time limit of the jam. Congratulations!
Thank you! Our goal was really to try and explore a “fail” state that still felt light and silly to encourage someone to try again. Noted on some of the timers! We’ll definitely look into that if we have time to update this after the jam.
Happy to hear you liked the visuals! We went with a sketchbook/journal look since it fit the theme, and it worked out time-wise since it’s a simpler render.
Thanks for playing!
Congrats on making the group photo! Yes, we wanted to put a spin on the “fail” state where, it’s not really that much of a big deal that you missed that specific moment, just that it affects the “checkpoint.” Sometimes life just happens!
Yes, and the bus crowd will always be there when you’re in a rush. 😅
Thanks for playing!
Love the interpretation of the theme and the overall concept. Everything works together to create a great atmosphere. I think a slight nitpick would be to balance the text speed. There were times where it was too slow, and others where it was too fast. That’s just a nitpick though since you were able to get a great level of polish in just the 4 days. Great job!
Great job at combining the puzzles with a dose of humor! It gave the game charm and personality.
Quick UI feedback would be to double check the legibility of some of the text. The darker greys in particular can get difficult to read on a dark background.
Again, great game, and congrats on finishing the jam!
Ah, 3d platformers, I’m not the best at them, but I still love ‘em. 😁
Great job on the animation and responsiveness! I agree with speaker_s that it gets to a point where it starts to become a bit too easy as you collect the gears, but I feel like that’s something you can explore after the jam. Otherwise, I really loved the movement and the ability to just explore and move around.
Congrats on finishing the jam!








