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(+3)

Not a fan of the controls. In a precision platformer, I want to be able to make adjustments to my jumps in mid-air, even switching directions — here you're forced into horizontal jumps of indeterminate distance if you try to add a little movement to a vertical jump, and there's no way to back out of a jump.

When combined with the lack of checkpoints (as far as I could tell), it can make for a pretty frustrating experience.

Thank you for your feed back. Actually, you can make adjustments to your jumps, but I tuned it in another way. However, I see what you mean and I recognize that more control in air could have made all the difference to the movement.

Yeah, restart from the start is a very bad decision.

It's my first cohesive platformer and personally, I'm not a platformer-guy.