I love the high concept for this adventure and your art! I wonder how everyone knows that the Witch is the cause right away? It might make it more engaging for the players if that part is a mystery to uncover?
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I settled on devine intervention in my campaign, information being drip fed through rumours, encounters etc . A oldie but it works for me. One of the players decided his paladin was on a journey in the first place because he’d received a dreadful vision- this seems to fit the bill! Thank you for your kind words.