Thank you for taking the time to play! (even though I know you kinda have to lol)
Anyway, I admit, yes, the dialog was NOT a focus this game jam , honestly. I wanted to focus more on my eventing and switches/variables, which is really a place I have allowed myself to atrophy in. I also used this as a tester to see how annoying it would be to have to constantly change eras to advance, since in my own personal project, I have a sort of similar puzzle for players to navigate. It was a way I could test it on a player base without deploying the whole project at this time. The music may be stock, but I did try to pick music from a variety of places so as not to sound cookie cutter... and I wonder why you like the Future Era's music so much?! lol Thank you, KV_Kingdom, for adding a personal touch to that for me.
The terrain was meant to be a little challenging, but I will, in the future, take into account the foliage overshadowing the character sprites. I had noticed this in my own project, and so I need to figure out how to manipulate the terrain so that it will fade in and out if a player is behind relevant areas that need to be transparent. I do think it will be as simple as using a region event, possibly. If there is a suggestion, I'm open to it!! XD
The use of the notebook... yeah, that was a ball I dropped. I intended for the puzzles to be more intricate. And I may expand on this whole thing as I intended to in the beginning. My anxiety in having ... anything... to enter got the better of me, and I rushed through what I really wanted.
So, if anything, this jam has inspired me to make this a more fleshed-out game as a whole, with the goal of eventually replacing bust graphics with my own art and adding in busts for all characters you interact with. Maybe I can even find some better animations for the "Turdis".
Thank you for playing, and cheers!