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The idea of combining a classic game like Snake with a sort of tower defense mechanic is brilliant!

I love the "zoomie meter". Catching your own tail when it’s full perfectly captures that chaotic dog energy we all know in real life.

My only issue is with the controls: they feel a bit unresponsive at times. It seems like there’s a slight delay when trying to chain direction inputs quickly, so I don’t always feel fully in control of the dog.

Still, a really cool and creative concept!

(+1)

Thanks! I appreciate the feedback! Maybe in the future I can see how I can smooth out the controls/responsiveness more.