I’m currently thinking about a way to make wellness more intersting. It’s fine the way it is, but I feel the whole mechanic is not communicated that well to the player. Here are some ways I thought about to make wellness more hands-on and better communicated.
1. Attribute assignment system
The general wellness will work like it does now. Getting wellness will give you new levels, losing it will lower them.
The difference will be that you will get certain amount of points each week depending on your wellness level. You will be able to use these points at the end of the week to increase your physical atributes the way you see fit, instead of them getting increased automaticaly in a preset way.
This will give more freedom to players to build their character in a certain way. There are few negatives though.
The game will slightly slow down, since now you will have to think at the end of each week about point alocation and build planning. The last negative is how “gamey” this system is.
2. Better communication for the wellness system
This partialy belongs to the first point, but not fully. This option will leave the wellness system exactly the way it is, but it will communicate the changes in wellness better. You will get a popup each time you level wellness up or down. Combat will also show how much wellness you lost from each hit. Wellness window will also change a little.
Tell me what you think. If you have any ideas you want to share, please do so.

