I’m simply thinking about a way to make wellness atribute gain better. I can either:
1.) Keep everything the way it is, but add popups when you gain wellness level lose or gain wellness points
2.) Make a system where you can alocate the atribute points you gain from wellness your self.
First option is fine as it is, but it is very hands off. Nothing wrong with that.
Second option is better in certain way, since it lets players build their character in a way they really want, but it will make the game slightly slower (you now have to spend time alocating those points) and the system feels slightly out of place to me.
I did some testing in the mean time and made the second option work

It’s not integrated in the game yet. I will wait for some feedback and work on other things in the meantime.