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I loved the visuals. The use of solid colors and the color palette reminded me of the original Alone in the Dark game (in a good way, of course).  The monster was effectively creepy, and I liked how you subverted my expectation of the space by having me navigate through doors through a fade and a teleport, then having that turned on its head when the monster showed up. Great job!

I'm really glad you perceived how I tried playing with the player's expectation: Thanks a lot for this, and also for playing and liking it :)