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(+1)

Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!

I played the game for an hour and wrote up a small report with some feedback.

Feel free to reach out to me if you want further testing on this product or any other products!

Feedback:

- Overall I think it's a great amount of content for a game jam game!

I think each tech has a good amount of depth without it getting confusing.

- The act of interacting with objects to get materials is addicting

- SFX is crunchy and works well with the visuals

- I like the progression of automation and other materials to get.

- When you sell things in store, it kind of confuses me i have items with 0x amount

- After farm animals and crops got introduced. I felt like there could have been more upgrades in between. There was a good stretch of time where I wasn't able to buy any upgrades.

- Some tech tree items I don't know what they did

--> Unlock Market to Buy I and II

- I didn't know what the winner button was till I accidentally clicked on it.

- I liked the devil deals, but was hoping for some devil deal specific trade that I needed to unlock the next tech or really rare items coming from them.

Bugs:

- Minor bug: menus have differing positions (i.e. tech tree vs inventory -- you can see the top being partially covered)

- First time you open up devil deals, pressing E shows the same text

- When devil deals tips is animating the text overflows then adjusts

- Fruittree typo in the tech tree => "Fruit Tree"

- When you win the game and see the prompt, the prompt can overlap with other screens (i.e. settings, crafting)

Suggestions:

- For recipes could be nice to be able to click a craftable item, and the game is able to auto craft it's requirements (i.e. I want to make a white ingot, I have the materials to make the required ingots -- if I click start, it will create a job to create the required ingots, then the target ingot

- Could use SFX when selling items

- Could use SFX when setting up tasks in the furnace

- For large numbers comma delimiting will help people read larger numbers easier. i.e. 10000 -> 10,000

- Initially I didn't know how to farm for a quick second, then I found out I needed to look at the research. I think if player enters the farm tab and has no plants -- perhaps there is a link to get them to the market or info how to get seeds.

- More feedback when player is able to interact with vegetables would be good -- sometimes I click on it multiple times -- unsure when I can click it to gain stuff

- Could be good to have tabs for specific categories in crafting / store for quicker use.

--> Ores

--> Food

--> Animal

- I think the category buttons could be split up a bit more and have them keep a certain space away from each other.

[Settings]

[inventory, tech]

[Crafting, deals, buy, sell]

[Ores, trees, crops, animals]

- Could use a scroll bar on areas with lists of items (i.e. inventory, store)

(+1)

First of all thank you so much for taking your time and giving me back such a thorough feedback!

- Thanks! I had to cut corners, there were 2 more ressources planned. 

- I wanted to give every item some sort of use be it either on the Furnace or the Unlocks.

- The items with the amount of 0x mean you dont have any. Thats a good point, I get it can get confusing and also floods you with not intersting information. It should only show items to sell, that you actually have at least 1 or more.

- Thats a good point, after getting the farm and animals you are kind of in the endgame of the demo. There will be more in the upcoming version.

- Descriptions need to get better and show the player what they will unlock. I agree it should be more transparent.

- I am also unhappy with the devil deals as the balancing was hard to get working and I was approaching the last days of the gamejam, so I left it at that. Great idea to give him some specific rare items, maybe temporal powerups.

Bugs:

- The UI needs lot of work, yes. Im currently checking out other incremental games and am paying attention how they tackled these situations.

- Damn I thought I had the E Button error fixed. Will need to look into it.

- The idea was to give some sort of character to the devil and make some quirky animation with the text. Will need to update that.

- Great catch with the typo.

- Yes was a last day addition. You currently have to click on the winner button to close it. This was just for the jam, I'll see if I leave that Unlock :)

Suggestions:

- Recipe Autocraft: Good suggestion, I think thats something I will do for the next update.

- SFX: I need to look into some soundpacks that I purchased and go over all interactions and make sure Sound is available.

- Comma+Points for large numbers. Yes makes sense, I'll also include the scientific notation as an option.

- Farm+Plants: A tutorial or notification for that will be needed. 

- Plant progress: I see, initially I wanted to have the progressbar depict the stages and time in stage, when the progressbar is gone the plant is ready. I will include a tutorial/info on that.

- I was very unhappy from the start with the ui buttons at the bottom but couldn't really think of a good alternative on how to make it better. Currently looking into other incremental games on how the tackle these things. I agree, the spacing and size of these buttons could be better.

- Scrolling is something I want to tackle next as I have read that people also play it on their tablets and there dragging doesn't work out of the box. Ill also make sure to include a scrollbar on all of the scrollable menus.