Hey there! My name is Ichit. I've done some QA for games like The Sims and Gears of War!
I played the game for an hour and wrote up a small report with some feedback.
Feel free to reach out to me if you want further testing on this product or any other products!
Feedback:
- Overall I think it's a great amount of content for a game jam game!
I think each tech has a good amount of depth without it getting confusing.
- The act of interacting with objects to get materials is addicting
- SFX is crunchy and works well with the visuals
- I like the progression of automation and other materials to get.
- When you sell things in store, it kind of confuses me i have items with 0x amount
- After farm animals and crops got introduced. I felt like there could have been more upgrades in between. There was a good stretch of time where I wasn't able to buy any upgrades.
- Some tech tree items I don't know what they did
--> Unlock Market to Buy I and II
- I didn't know what the winner button was till I accidentally clicked on it.
- I liked the devil deals, but was hoping for some devil deal specific trade that I needed to unlock the next tech or really rare items coming from them.
Bugs:
- Minor bug: menus have differing positions (i.e. tech tree vs inventory -- you can see the top being partially covered)
- First time you open up devil deals, pressing E shows the same text
- When devil deals tips is animating the text overflows then adjusts
- Fruittree typo in the tech tree => "Fruit Tree"
- When you win the game and see the prompt, the prompt can overlap with other screens (i.e. settings, crafting)
Suggestions:
- For recipes could be nice to be able to click a craftable item, and the game is able to auto craft it's requirements (i.e. I want to make a white ingot, I have the materials to make the required ingots -- if I click start, it will create a job to create the required ingots, then the target ingot
- Could use SFX when selling items
- Could use SFX when setting up tasks in the furnace
- For large numbers comma delimiting will help people read larger numbers easier. i.e. 10000 -> 10,000
- Initially I didn't know how to farm for a quick second, then I found out I needed to look at the research. I think if player enters the farm tab and has no plants -- perhaps there is a link to get them to the market or info how to get seeds.
- More feedback when player is able to interact with vegetables would be good -- sometimes I click on it multiple times -- unsure when I can click it to gain stuff
- Could be good to have tabs for specific categories in crafting / store for quicker use.
--> Ores
--> Food
--> Animal
- I think the category buttons could be split up a bit more and have them keep a certain space away from each other.
[Settings]
[inventory, tech]
[Crafting, deals, buy, sell]
[Ores, trees, crops, animals]
- Could use a scroll bar on areas with lists of items (i.e. inventory, store)