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(+1)

First of all thank you so much for taking your time and giving me back such a thorough feedback!

- Thanks! I had to cut corners, there were 2 more ressources planned. 

- I wanted to give every item some sort of use be it either on the Furnace or the Unlocks.

- The items with the amount of 0x mean you dont have any. Thats a good point, I get it can get confusing and also floods you with not intersting information. It should only show items to sell, that you actually have at least 1 or more.

- Thats a good point, after getting the farm and animals you are kind of in the endgame of the demo. There will be more in the upcoming version.

- Descriptions need to get better and show the player what they will unlock. I agree it should be more transparent.

- I am also unhappy with the devil deals as the balancing was hard to get working and I was approaching the last days of the gamejam, so I left it at that. Great idea to give him some specific rare items, maybe temporal powerups.

Bugs:

- The UI needs lot of work, yes. Im currently checking out other incremental games and am paying attention how they tackled these situations.

- Damn I thought I had the E Button error fixed. Will need to look into it.

- The idea was to give some sort of character to the devil and make some quirky animation with the text. Will need to update that.

- Great catch with the typo.

- Yes was a last day addition. You currently have to click on the winner button to close it. This was just for the jam, I'll see if I leave that Unlock :)

Suggestions:

- Recipe Autocraft: Good suggestion, I think thats something I will do for the next update.

- SFX: I need to look into some soundpacks that I purchased and go over all interactions and make sure Sound is available.

- Comma+Points for large numbers. Yes makes sense, I'll also include the scientific notation as an option.

- Farm+Plants: A tutorial or notification for that will be needed. 

- Plant progress: I see, initially I wanted to have the progressbar depict the stages and time in stage, when the progressbar is gone the plant is ready. I will include a tutorial/info on that.

- I was very unhappy from the start with the ui buttons at the bottom but couldn't really think of a good alternative on how to make it better. Currently looking into other incremental games on how the tackle these things. I agree, the spacing and size of these buttons could be better.

- Scrolling is something I want to tackle next as I have read that people also play it on their tablets and there dragging doesn't work out of the box. Ill also make sure to include a scrollbar on all of the scrollable menus.