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Of course! It is now up on the download page. If there are issues, just let me know so I can look into them. 

Thanks a lot! I had a quick click-through and for the most part it seems to work fine and I can definitely use it in Linux. I noticed a couple of things though (In no particular order):

- There is a sound when clicking most buttons and there seems to be no way to disable it. I suspect that the sound would become annoying at the table during sessions

- When importing the compendium from Dropbox you need to first go to the import menu to login and then you need to go to a completely different menu to actually download the compendium. This seems rather counter intuitive.

- (Probably a Linux only problem) the file browser for local XML files and for images/maps appears to be non-functional. It doesn't show any files and the navigation arrows don't seem to do anything.

- (Probably a Linux only problem) The file browser for Dropbox seems to work for the most part except that the check mark in the upper right corner seems to be non functional

- In the combat tracker I would like it if multiple copies of the same monster would get a number to help differentiate them. Also it would be helpful if the corresponding token was highlighted (or had the same number).

- Please could you add a warning before deleting everything from the combat tracker?

- The group filter in the Player overview seems to be non functional.

- When making changes to a player the "Saved changes" messages appears multiple times

Changes would be highly appreciated, but I completely understand that especially the Linux-specific stuff is low priority. Thank you for your work.

Thank you for the quick feedback :) 

I’ll add an option to turn off button sounds in the future. 

For the combat tracker, hitting the roll button will automatically add a number to the each monster with the same type.

The group filter automatically creates a list of groups for the player. But you will have assign your players to groups first. 

I’ll look into adding improvements to the browser panel and notification spams 

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Regarding the group filter:

Yes, I can add a player to a group and that group name shows up in the filter. But actually selecting the group in the filter does nothing.

Unless I also enter something in the search field. Then I only see characters with the specified string that are in the selected group.

What I would expect is to see all characters from the group selected in the filter, even without using the search text field.


Another thing I noticed: In my compendium certain special characters are encoded in the following way "&# 8226;" (without the space, since itch apparently auto converts to the proper character). Would it be possible to show this as • ?


One more question: If you add map sharing, will this rely on a (your?) web server or are you going for a peer to peer structure?

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It currently uses Dropbox to share maps and fog information. I do hope to move it to a dedicated server, but I have no experience with servers and those stuff.  (assuming you meant this for sharing your screen with other players)

For the player grouping, what you described is how it should work. Selecting a player filter should only show those with the same group value. I’ll look into it. 

For the latter, yes I can add that to the special characters list. 

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I understand your desire for using your own server but I would prefer some way to self host as your server or even Dropbox might disappear at some point. Peer to peer or a self hosted solution (e.g. via Nextcloud) seems more robust. Just food for thought ;)

While you are at it, in addition to &# 8226; (•) my compendium also contains &# 8217; (’) and &# 8212; (—). It would be awesome if you could add these characters as well.

Once again, thank you for your work.

If you prefer, I could implement a method where the app would look for the files locally. You will only need to have the campaign/map files locally available on both device.

We only need the file server to allow for image file sharing because it eats up a lot of bandwidth on the multiplayer engine we use. 

And yes I could add those special characters. Just so where on the same page, this is for the items/spell compendium?  or for the monster compendium?

That would be awesome.

The &# ... special characters appear in all three of my compendiums. Is there special treatment of the monster compendium regarding character encoding?

Those character codes are parsed during import for the compendiums. The text input system used by the app doesn't automatically convert them though. 

I will probably add a check after text input to convert those type of text during input ;) I found those type of text in most xml compendiums. I didn’t expect the use-case of entering them manually.

Interesting but in my case I did not enter the codes manually. I imported an XML file so I can't tell you why the codes did not get parsed properly. I have been using epicGM for quite a while already so maybe back when I first imported the XML file the parsing of these codes did not work properly or maybe something else is going on.

Sadly atm I can't test if resetting and reimporting the compendium would help because the file picker is broken in Linux.

I first imported the files in Windows and have since then just copied the compendium around/used Dropbox to sync it.