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gavelsoft

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A member registered Dec 20, 2017 · View creator page →

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PF2 is mostly complete with the monster and spell database and some rules. Mostly I am at the testing stage. I feel that item, treasures aren’t that necessary so I haven’t taken the time to encode them (would love your input here if you think its necessary to include them)

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Ah notes dont work in that way. That’s a completely valid way to do it and I do wish I had thought of that functionality before. 

Once I finished with the PF2 support, Im hoping to look into improving the map system with requested changes. 

The xml follows a specific format. You can only import epicGM xmls or Fightclub XML. 

Try https://github.com/ceryliae/DnDAppFiles

Thank you for the suggestions, I will add those to the list of features for development.. 

Discord Link: https://discord.gg/vPMZYn 

We can communicate via Discord if you’re interested in this. Under the social tab of the app, there is a link that will bring you to the discord channel :)

That sounds very cool :) Well the app is more geared towards helping DM’s run games. But yes, it would indeed be helpful to have someone helping with the content of another system. 

Still working out on how to support additional systems, but once I've completed PF2 support it should be easier.

Well I would need to know what system you are interested in and if you have any special rules that need to be added. I’m currently working on adding the pathfinder 2 system, but still very early. I am not as versed with the system as Dnd.

We are currently testing sharing maps. You can use the Host and have a second device connect to your room in “Player Mode.” 

Hi, the platform is designed for dnd5e. But the data for monsters, die rolls and actions are simply coded in XML. I would need to add some support for your system of choice but it shouldnt be difficult.

That’s certainly a possibility. Maybe i can help. If you can send me the files, I can do a find and replace action with my editor. 

You can also try of you have an coding platform that reads xml :) 

Those character codes are parsed during import for the compendiums. The text input system used by the app doesn't automatically convert them though. 

I will probably add a check after text input to convert those type of text during input ;) I found those type of text in most xml compendiums. I didn’t expect the use-case of entering them manually.

If you prefer, I could implement a method where the app would look for the files locally. You will only need to have the campaign/map files locally available on both device.

We only need the file server to allow for image file sharing because it eats up a lot of bandwidth on the multiplayer engine we use. 

And yes I could add those special characters. Just so where on the same page, this is for the items/spell compendium?  or for the monster compendium?

Hello Barlow, perhaps you could give more information. The map sync works through Dropbox to share the image and fog information. You will need to allow the app access to your dropbox. 

You can also try reducing the size of your images files, perhaps it might be an issue with your connection. This might help your narrow down the cause. 

We can chat through discord if you wish.

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It currently uses Dropbox to share maps and fog information. I do hope to move it to a dedicated server, but I have no experience with servers and those stuff.  (assuming you meant this for sharing your screen with other players)

For the player grouping, what you described is how it should work. Selecting a player filter should only show those with the same group value. I’ll look into it. 

For the latter, yes I can add that to the special characters list. 

Thank you for the quick feedback :) 

I’ll add an option to turn off button sounds in the future. 

For the combat tracker, hitting the roll button will automatically add a number to the each monster with the same type.

The group filter automatically creates a list of groups for the player. But you will have assign your players to groups first. 

I’ll look into adding improvements to the browser panel and notification spams 

Of course! It is now up on the download page. If there are issues, just let me know so I can look into them. 

All data are stored on a single device. This is not meant to be virtual table top. But the feature in 2.0 will allow you to send data to a Player Screen. (All dm information and permission are automatically locked out for them)

Desktop version only for now.

it works specifically for dnd 5e. With that said, we will be working to support new systems in future patches. Do you have any specific system that you would like to see supported ?

Apologies for not  being clear: Typically you will find the folder in the following path:

with in your [User Folder] -”/AppData/LocalLow/Gavelsoft/epicGM/Resources”

You can copy paste any of the xml and images to another device.

Please check this link on how to find the local app folder. By default, windows keeps it hidden. 

https://www.pcworld.com/article/2690709/whats-in-the-hidden-windows-appdata-fold...


Thank you for the feedback, we’d like to eventually offer options to select target folders.

There is a reddit page at : https://www.reddit.com/r/epicGMApp/

The easiest way is to use the dropbox feature to sync all your files. Alternatively, you can simply copy and paste the whole local-app data of epicGM and it will work. :)

Yes, this is already in the next update. The update is mostly there, but still working on finding and quashing bugs.

Hi VMSC777, 

First off, thank you so much for the kind words, I appreciate it. Now to your suggestions. yes, we are developing a better way to do the fog system. The final version would be something similar to your suggestion with realtime light and vision. What's lacking is currently a way to set colliders for the map/objects.

To add data to the pc version, copy pasting works or you can import xml files through the import panel. If you are familiar with the file system for iOS, you can simply copy and paste the whole folder into the local folder of your pc version.

We're experimenting with an automated system to share the image via dropbox accounts.

We'll add some tutorial for new version :)

hi Thanks Doorman, I’ll give that a go. Currently working out some bugs on the network features atm so that’ll come afterwards when I’m compiling for release :)

Apologies, I've been experience net problems and I did not see this and the link has expired. 

In the meantime, I've made some changes to the iOS code for reading files though, and I think it should be do better reading custom sound files. :) 

Would it be possible to get a link to the source of the mp3 file? That way I can try to find out what's causing the issue. It would also really help if you could send me a screenshot of the directory path for the music files. If this isn't too much trouble for you. 

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Thank you for the report. Something must have changed somewhere. I'll fix this for the next patch!

EDIT: As a workaround, try setting the name of your music file to have no space or any special characters. Then restart the app to allow it to create the new database. Certain characters are being changed in iOS perhaps.

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The precise map size depends on your system I think (by default its 100px per square, but it may change depending on the system/screen). I'll add a more precise way to change the size. Will a single value for total scale work?

Thank you for the feedback, we'll add a feature to allow the notes to be displayed bigger. Pathfinder is on the top of the list.

Hi, that's a function we are working on right now. Unlike roll20, we do not have servers to host images and this will be a peer-to-peer feature. We're still looking for ways on how maps can be shared to different devices without eating too much data.

Thank you! 

You should be able to import players through the import link with Dropbox or accessing local files. You will need to export the player file using fightclub’s create a game master PC file first.

Thank you, I'm happy that you are enjoying the updates. 

I'd appreciate a Spanish translation :) I'm working on a very big update that will bring a refreshed UI to further improve the ease of using the app as well as many new features. If you're still interested, we can look into your offer once we've finalized all the new design changes.

Stay tuned! 

Hello! That feature isnt available yet, but we are currently working on that.

Glad you liked the update :) I'll look into the map and compendium things, but yes you are correct that it is a 3d map. I love procreate too and use it to draw my maps. 

I've been planning to expand on the compendium features and I'll work on adding the extra systems at the same time. Though that will have to wait until after the multiplayer patch.

Thanks! Glad to know that there are no issues !

Alright, I've uploaded a linux version!

Hi! Yes that is a feature that I will be adding in the next major patch. This feature is still in the development/design stage though and will be some time off. I went ahead and built the tools to see how well it performs first for both mobile and desktop clients.

Cheers!