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so you have a heads up the first release on modhub will have traffic but the roads were a little small on Homestead Edition in certain areas so traffic jams do happen once in a while I will be working on an Update to widen the road and spread the traffic splines a little in the future, while they wont be able to go much wider, it should help the traffic jams a happen a little less often. I would have fixed them before submitting to Giants BUT, my first priority was getting this to the people on console as, as stated on one of my updates, My daughter is due in a week from now so I didnt want to risk not getting them done in time and pushing out the map for modhub by another 2 months just because I added traffic. (I will be taking some time off from modding once the baby is born so this is where my decision came from.

If the traffic jams occur you can just turn off and on traffic for a second and this will fix it, the homestead map was not designed with traffic in mind and the map is meant to be a single farm operation like it is IRL, so the majority of the map is "Private Property".

The areas that the traffic was added to, Normally would have supported traffic just fine in FS22 but in FS25 they added the ability for traffic to pass each other, this new logic was not well designed by giants as they did not allow variables for modders to turn off passing on certain roads. 

I hope this is understandable and we Hope you enjoy playing Wampsville, NY. Happy Sandbox Farming!!!

Righteous brother.  Personally I love the DIY mod.  There aren't a billion trees sucking up my FPS so it's fun to bring all of my mods in game at once.  Really appreciate all the hard work and the fact that you keep updating these things.  I'm sure working on the same mod gets old after a while and you want to move onto something new.

ALL IS GOOD lol I see you are a TerraFarm Fan based on the comments you have made on other maps, this being said I'm curious... do you use the built in terrafarm yields I built into the map or do you over ride it and allow yourself to pick the product? curious on whether i should continue mapping out products on future maps... Also note. I will announce this now, We do have mod conflicts such as anything that adds a bunch of fill Types like Nonnus Fill Types for all and a few others, Unfort with this being a cross play map at this time there is not much I can do about these. Glad you enjoy the DIY edition. This is why we decided to do 3 versions of this map, we both understood that the best thing we could do for this map is make it a sandbox because not everyone plays the same some like the start from scratch with a chainsaw and nothing else some like farming off the bat and some like to (for lack of a better example "Minecraft" their own experience from absolutely nothing") . No matter the play style we also knew not everyone likes our style so we made sure absolutely EVERYTHING that was on buyable land was sellable so each player could build the world to their liking!
Have a Great Time with DIY Edition!

Dtap

TerraFarm- You know it depends.  Sometimes you feel like a nut and sometimes you like to discharge coal when you're digging for gold.  If I'm being entirely honest, once I got to know terrafarm and what it can and cannot do- it's kind of disappointing so while I still use it, I don't get exclusive anymore.  And to clarify- I like all 3 maps and I'm glad you guys keep updating them in an effort to make them better.   One thing I did want to ask was- after you speak to one of the NPC's, there's an option to send them somewhere but when i select it, the character doesn't move.  Am I missing something maybe?

(2 edits)

after you move an NPC (individual or move them off of the map with the sign they both work the same way) you have to wait for one of three things that will move them 

  • sever weather, (NPCs disappear in advert weather) when they come back they will be in the new location
  • night time, (NPCs go home at night to sleep) the next morning they will be in their new location
  • save and quit this will also force the NPCs to reload and they will be in their next location when you reload the save.

    All in depth things like that, If you would like to watch (this is not calling you out, just an offer,) are covered in the Trailer for the map, I know the video is long but I wanted to cover everything I could in it, however, this is the most prominent thing it covers.

same video is attached to the photos section on the main itch page for the map pack! Below is the timestamp where i start showing the NPCs.

Time stamp doesnt seem to be working in the comments area here so 12:16 is the time stamp


Yeah I'm a tester for RMC and should know better than to ask a million questions because Taz and I always talk about how frustrating it is to answer a million questions after you spend hours creating a video tutorial.. That's my bad man but thank you for the detailed explanation.  

Oh I would like to mention Both of the other versions (Homestead and Forestry) in the next Update (the one Giants currently has pending) has a MAJOR render distance drop in the trees so it should help with the FPS drop, I dont really have any FPS drop on them now unless Im using a Trex to chop the trees down which isnt map related thats a Giants thing with how fast the collisions are being deleted since its instant.