It's supposed to keep signs upright. It does exactly nothing. I tried it on 3 maps.
Manimal8"
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One other thing i noticed which is purely cosmetic- When you look at the plane from the outside camera, the door cut out is on the right side of the airplane. (right side meaning - your right arm when sitting in the cockpit) But when you're in the cockpit, the lower cut out is on the left side of the plane (as in your left arm.)
Awesome looking mod but a couple of nuances- The first being that when you load that sucker with fertilizer, it create a big white rectangle of solid fert right thru the cockpit. I think you forgot to make that invisible. Second is the rate of application which is.....FAST. so fast that it makes the plane useless for fert application. I love it though so please don't think I'm being critical.
Lots of issues with the update... I haven't gone through everything yet but so far, the stone picker. forage wagon, and something else I can't recall at the moment all have 3 rim color options with the third being inactive. Inner/outer both function but then there is a "rim color" below those that doesn't.
Ah understood. Do you plan to make it compatible with other mods or is it finished as far as you're concerned? I know you can't please everyone so I don't blame you if you aren't concerned with compatibility. Realistic weather is one of those must haves in my group so I'm just curious. If you're finished with it, may I have your permission to fix the issue?
I don't use mod system but I do use realistic weather. I've tested it quite a bit trying to get you some decent feedback because I love your mods and this one is no exception. It seems like around 20cm is the cutoff. I love plowing so I've set up Judith Plaines to be able to do that on roads etc. The grader is the bomb on anything below the 20cm. Once it gets any higher, the buildup in front of the blade is enough to launch her and when it's really deep like at the max 100cm, you can't move an inch without clearance from the FAA. I work with a few modding outfits and we've seen it before on dozers and buckets which is why we usually leave a way for you to deactivate the blade collisions. (fold function) I don't know if perhaps that's the answer here?
I got the same issue today so came here to see if anyone else had it too. I'm pretty sure it's a graphics issue because other than some harmless warnings, nothing regarding the actual crash is registering in the log. I have my graphics settings maxed so I think when opening such a detailed mod in a congested area, my GPU freaks out. I'm running a GeForce RTX 5080 gaming OC 16G 256-bit- so it's a bit discouraging that it can't handle a high poly mod.