v1.0.1.2 has been submitted as an emergency update as well. while fixing farmland 43 I hid the trees to fix the issue with the farmland and because i was dealing with a very Upset 1 month old while trying to get the bug fixed ASAP before people got too far into their saves from 1.0.1.0 I forgot to turn the visibility of the trees back on. My bad. It will get published as soon as Giants gets to it, 1.0.1.2 will NOT need a new save however so you are good to play on it till then just be warry of the invisible trees you might hit till then.
DtapGaming
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you have a Mod Conflict Caused by having ANY mod that adds productions and/or the mod named "additional FillTypes" or on PC a mod by Nonnus called "FillTypes for All" this will forever be the case for this map and others that max out the allowed fillTypes that base game allows in our maps case we exceeded it and have more then what base game allows with all of the crops AND the sand and the iron and all of the new pallets of productions unless Giants finds a way for mods that add even more fillTypes to use the same amount of channels that the map uses. This is a very long way to explain you can not use any mods that add pallets, and you cant use any mods that add fillTypes that can go on the ground such as coal and things. There is plenty to do on this map without them and there will be more coming as while you cant use mods that add more because of the channel conflict. I can add more in future updates that are built into the map.
you can Mine with any In game Wheel Loader or front Loader. (Giants wouldnt let us have the Volvo Pack for mining as a dependency) The Iron Bug you are talking about is a mod conflict (this only happens if you have ANY mod that adds fillTypes that can be dumped on the ground. as this map already exceeds the allowed limit by Giants for how many fillTypes you can have adding any more through mods will break the mods themselves and some of the fillTypes on the map) please try again with out any additional production mods and without any mods like "additional FillTypes or Nonnus's FillTypes for all".
Oh I would like to mention Both of the other versions (Homestead and Forestry) in the next Update (the one Giants currently has pending) has a MAJOR render distance drop in the trees so it should help with the FPS drop, I dont really have any FPS drop on them now unless Im using a Trex to chop the trees down which isnt map related thats a Giants thing with how fast the collisions are being deleted since its instant.
Still pending, If it fails there will probably be a break before I resubmit again with Baby being Due this Sunday and it will probably be mid next week before we even hear anything back from Giants, it will depend on how many or how big of an issue they send back if they do as we are expecting the maps to finally hit a console test this time.
after you move an NPC (individual or move them off of the map with the sign they both work the same way) you have to wait for one of three things that will move them
- sever weather, (NPCs disappear in advert weather) when they come back they will be in the new location
- night time, (NPCs go home at night to sleep) the next morning they will be in their new location
- save and quit this will also force the NPCs to reload and they will be in their next location when you reload the save.
All in depth things like that, If you would like to watch (this is not calling you out, just an offer,) are covered in the Trailer for the map, I know the video is long but I wanted to cover everything I could in it, however, this is the most prominent thing it covers.
same video is attached to the photos section on the main itch page for the map pack! Below is the timestamp where i start showing the NPCs.
Time stamp doesnt seem to be working in the comments area here so 12:16 is the time stamp
ALL IS GOOD lol I see you are a TerraFarm Fan based on the comments you have made on other maps, this being said I'm curious... do you use the built in terrafarm yields I built into the map or do you over ride it and allow yourself to pick the product? curious on whether i should continue mapping out products on future maps... Also note. I will announce this now, We do have mod conflicts such as anything that adds a bunch of fill Types like Nonnus Fill Types for all and a few others, Unfort with this being a cross play map at this time there is not much I can do about these. Glad you enjoy the DIY edition. This is why we decided to do 3 versions of this map, we both understood that the best thing we could do for this map is make it a sandbox because not everyone plays the same some like the start from scratch with a chainsaw and nothing else some like farming off the bat and some like to (for lack of a better example "Minecraft" their own experience from absolutely nothing") . No matter the play style we also knew not everyone likes our style so we made sure absolutely EVERYTHING that was on buyable land was sellable so each player could build the world to their liking!
Have a Great Time with DIY Edition!
Dtap
so you have a heads up the first release on modhub will have traffic but the roads were a little small on Homestead Edition in certain areas so traffic jams do happen once in a while I will be working on an Update to widen the road and spread the traffic splines a little in the future, while they wont be able to go much wider, it should help the traffic jams a happen a little less often. I would have fixed them before submitting to Giants BUT, my first priority was getting this to the people on console as, as stated on one of my updates, My daughter is due in a week from now so I didnt want to risk not getting them done in time and pushing out the map for modhub by another 2 months just because I added traffic. (I will be taking some time off from modding once the baby is born so this is where my decision came from.
If the traffic jams occur you can just turn off and on traffic for a second and this will fix it, the homestead map was not designed with traffic in mind and the map is meant to be a single farm operation like it is IRL, so the majority of the map is "Private Property".
The areas that the traffic was added to, Normally would have supported traffic just fine in FS22 but in FS25 they added the ability for traffic to pass each other, this new logic was not well designed by giants as they did not allow variables for modders to turn off passing on certain roads.
I hope this is understandable and we Hope you enjoy playing Wampsville, NY. Happy Sandbox Farming!!!
It was not reported by anyone so no it was not I will look into this now, Could you please join my discord server? Discord <click this and once you have joined please say that you are Farm Sim Player from Itch, I would love to get you into the discord for testing and things as you are one of the top reporters of issues where a lot of other people just play it but don't report bugs. Might put you on an ALPHA Testing queue if you would like.
Okay upon Further Investigation I did pull up the fruitType and as of the most recent updates (9.0 of Wampsville and newer) which have already disabled the AI planting of Clover and Alfalfa (pulled from Fruit updates from Gnadenthal so I didn't realize it was already done) This being said, are you running a new save since 9.0? If not this would be part of the problem of why its still giving the missions. If so i would like to know so i can try to dig in further as to why it is still happening on new saves if the game is being told not to let AI plant them.
I noticed this was a issue with the a lot of maps that have crops that dont use just normal combines Ill reach out to Iron and see if he has found a work around for this as far as I know the handler for this (meaning how to tell the game to give mowers instead of harvesters) is locked inside of the dataS folder so not sure if its fixable as Giants doesn't allow modders access to this folder and being crossplay we cant have our own scripts best we might be able to do is tell the game there is no missions allowed for this which unfort means that there wont be any NPCs that plant these by default either
I hate to say it but try a new save as your video showed they were mown prior to the crop fix which required a change to the actual crop. Sorry again if it forces a restart
I say this as i Have two Beta Testers and my self trying to duplicate this atm and none of us can get the black texture
I have one more patch coming within the next 24 hours as i found a bug reported on a poached 3rd party site i need to address (not pertaining to this) This As of now will only effect the Homestead edition as there is an issue with the Sawmill on that version.







