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(+1)

Knew from the thumbnail alone that I had to play this game, I love the style it's so fun. It took me a bit of trial and error to really figure out how each upgrade worked and how exactly they'd be helpful but once I got it they really felt like they were making a change to the gameplay and each upgrade seemed really useful in its own way. Also managed to figure out priorities pretty quickly, while you shouldn't neglect other objects as they gather up a lot buildings do need to be destroyed quickly. That's neat I like that balance of it. Despite that, though, I feel like the difficulty of the game does ramp up a little too quickly and I'm not completely sure what the bar at the top means. I assumed for a while that yellow meant buildings and orange meant other objects, but I'm not sureee... every time the bar went red I assumed it meant the game was about to end but then it wouldn't. Some explanation might be nice so it's a bit easier to keep an eye on it.
Also found spamming the mouse hurt my finger, tried to connect my controller but couldn't. That is user error though oopsie daisy.

Played quite a few times :) I do really enjoy this game.

(+1)

Woa thank you for the long review! Indeed I noticed a lot of things you mentionned while making the game. I wanted to have a good learning curve with some skills to acquire during the game, but it made the game maybe too hard...
I'll might do an update with balencing.
And yeah the bars are quite confusing. The yellow bar means what percent of the town has been constructed, and the orange filling bar means what will be added with all the current block. Destroying a block removes some percent in the yellow bar, and removes its value in the orange bar. So yeah the idea is to prioritize the buildings because they have more "value" while preventing the trees to be stack too much.

Thank you for taking some of your time, I'll definitly try your game too and leave an honest review! Thank youuuuu