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Pyrocifer

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A member registered 76 days ago · View creator page →

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Oh wow yeah okay I see what everyone means by saying the game is addicting, took me a good moment to pull myself away from the game haha. I have no idea how you managed to think of that gameplay loop but good god is it fun. I think I played for about half an hour and had to be dragged off because of other plans but I fear how long I would have played if I didn't need to go haha. I love the splash text you get for all the little guys, chuckled at a few of them. The shopkeeper's dialogue was also really fun and I spent a couple of minutes just sitting there and reading everything they had to say. I like the each of the little guys have different stats, totally abused the sad guys and made them tank all the hits haha. Also just?? All the assets??? Are amazing?? The game is so pleasing to just look at??? Genuinely HOW did you manage to pull this off in a week, this is crazy. Only issue I had was for some reason there was two shopkeepers on my screen every time I went to the shop? Didn't actually get in the way of gameplay but it was odd. Also kind of wish there was a way to view the little guys you caught and how many of each little guy you caught.

Furthest I got was 29cm and I WILL be coming back to get even further. Further? Farther? Whichever one it is. It will be done.

Draggle's designer was happy to hear you like the design!! I drew the little goob in the the intro and the end screens so I'm really glad to hear that as well haha :D But yeah, thanks for telling me you were having the same issues!! Every person who reports on it helps.

You have a pretty good base of a game here but I think it could use some work. I think just a few small changes could make this a really solid game!! The tutorial was a little scary and confusing at first but once I actually got into the game it just clicked in place and I understood it pretty well!! Didn't take long to wrap my head around at all besides from a few things. 

It took me a bit to understand how filling the biscuit bags worked. I wasn't sure if I was supposed to fill them completely or if I was allowed to mix different biscuits together or not. I eventually just stopped mixing different biscuits and only filling the bags more if they asked for more than one of that item. That might be on me, though. I do have severe dumb brain. I wasn't exactly sure what meant I did an order right or wrong. I assume the sort of -.- faces the little guys do means I got the order wrong. The sound queues made me think I got it wrong no matter what for a bit haha. I think the camera moving the mouse around is a little unnecessary, everything fit on screen with no issue and it made me a little nauseous. Coffee and the water for tea both take a bit to fill, which I don't mind I think that can work, but it did make me think I broke the game and it wasn't reacting to my inputs for a bit. I think if you added an animation to show it was pouring it that would work, though. It would be nice if it either crossed off items you've completed or the items you put down on the counter showed up on the counter, this isn't too much of an issue I didn't find myself forgetting what I had done at all and you could argue that this is part of the challenge but it did make me unsure for a while on if I was actually giving the characters their stuff. I also kept accidentally picking up plates and paper bags by accident and I wasn't sure how to put them down.

Some of the biscuits and teas are a little difficult to differentiate, could either be a positive or a negative depending on how you look at it haha. It wasn't impossible to get them right at all, though. 

I feel really bad for having written all of that but really I don't think any of those are big issues, it's just a bunch of smaller issues with (I think) simple fixes that rack up and get a little annoying altogether. 

I do like the premise of the game, it's simple but really sweet. I really like the little guys that change the gameplay in some way like that one guy (who I assume is doᗺ) that makes everything reverse and the guy who makes everything blurry. Adds a slight extra challenge and throws you off your feet just enough to keep you interested in the game. Even though they didn't change gameplay the little guy with the skirt was also really cute :) that one's my favourite. 

This is probably more of a personal thing, not a super big fan of the aesthetic. I expected more deep purples and more obvious space related things based off the menu and thumbnails. The colours in the game feel more like silly kids game than something cozy to sit down with a cup of tea with. Not a big issue at all, it's fine, doesn't matter, and I get that colours can be a little tricky arghh scary hard to get right in art. I do really like the designs of the little guys regardless, though, and they do fit in their environment!! The style is consistent which is more important than personal taste probably, haha.

I played up until I got the end screen! Huzzah! I can pay off my mob debt! That caught me a little off guard but I'll assume that's a place holder for the jam or something, it gets the job done. I did play this with a cup of tea and a gingerbread man, and I think they paired very nicely with the game! :)

The team's character designer's really happy to hear you like the dragon's design :) thank you for leaving a comment, made me smile. I, too, wish for a dragon's life.

Not a bad idea for a game and could be fun but it took a good while for me to figure out where the alter is, it might be worth placing it in the same map instead of having to go to a different area entirely to find it. The little guys would often disappear after only doing one task, I assumed it was supposed to be doing that but after I got soft locked by the first guy disappearing I just assume it's a glitch. The idea of balancing only being able to hold one little guy is a neat idea, though. I do like that part of it, could be something I could sink into more if the game didn't break like that and if it didn't take me ages to even find the alter.

Not a bad idea for a game and could be fun but it took a good while for me to figure out where the alter is, it might be worth placing it in the same map instead of having to go to a different area entirely to find it. The little guys would often disappear after only doing one task, I assumed it was supposed to be doing that but after I got soft locked by the first guy disappearing I just assume it's a glitch. The idea of balancing only being able to hold one little guy is a neat idea, though. I do like that part of it, could be something I could sink into more if the game didn't break like that and if it didn't take me ages to even find the alter.

Knew from the thumbnail alone that I had to play this game, I love the style it's so fun. It took me a bit of trial and error to really figure out how each upgrade worked and how exactly they'd be helpful but once I got it they really felt like they were making a change to the gameplay and each upgrade seemed really useful in its own way. Also managed to figure out priorities pretty quickly, while you shouldn't neglect other objects as they gather up a lot buildings do need to be destroyed quickly. That's neat I like that balance of it. Despite that, though, I feel like the difficulty of the game does ramp up a little too quickly and I'm not completely sure what the bar at the top means. I assumed for a while that yellow meant buildings and orange meant other objects, but I'm not sureee... every time the bar went red I assumed it meant the game was about to end but then it wouldn't. Some explanation might be nice so it's a bit easier to keep an eye on it.
Also found spamming the mouse hurt my finger, tried to connect my controller but couldn't. That is user error though oopsie daisy.

Played quite a few times :) I do really enjoy this game.

Hopefully will get around to fixing that in the future, but I do appreciate hearing how much of a frequent issue that is!! Thanks sm for the feedback, it helps a lot. I'm sure the team will be happy to hear that you think its cute.

Had a lot of people telling me that haha, thanks for the feedback! Getting this many comments about the platforms really tells me what I need to focus on in the future, haha. I appreciate it.

This is such an impressive project to make in such a short amount of time and I can't wait to see what comes of it!! I got sucked in almost instantly and would totally play a completed version.  The artwork is gorgeous and the dialogue is fun, my favourite character is the Non-Evil Rolly Polly but the Pumpkin is a close second. The music is also really beautiful and soft and gentle and fits the game perfectly and I loved listening to it. The little bit of combat it has so far, while simple, is pretty enjoyable and I didn't find any issues with it. I really like the minigames (the maze and slide puzzle) and I think it'll be awesome if there's more of them in the full game.

There are a few issues of note, but I wouldn't say they're too big. The dialogue runs too slow for my liking, although being able to skip by pressing enter did help. The grammar isn't consistent, some lines having no punctuation while others do, some sentences starting with capital letters while others aren't, some "I"s not capitalised while some are. Forgivable, given this is just a demo made on a time crunch and I'm sure it's an easy fix but this stuff always just stands out to me in games haha. Also some dialogue was a little too long to fix into boxes properly, and end up spilling out. One of these lines being "Sorry i don't know anything about hearthstones but be careful on your adventures" there were others but that's the only one I noted down. 

I think it'd be worth changing the button to advance the dialogue being either F, E or left mouse click as switching my hand between enter and the mouse was a little annoying (I didn't know when the combat was going to come up, and I imagine it'll be more of an annoyance in the full game.)

Also other non-dialogue specific related issues, there's one gap in the maze where the collision boxes are too tight for Mossmallow to get through, nothing that got in the way of me completing and exiting the maze and I didn't notice it until I was on my way out but it is there. The player can still move during dialogue and the pause menu, I assume that isn't intentional. I couldn't get out of the options menu and had to restart the game and the home screen doesn't exactly fit my screen, it's a little too short, but I think that specifically is a bit tricky to work around.

But yeah don't let all my complaints get in the way, this was really fun and cute and I love the characters, hoping to see more of this project!! Absolutely adorable and made a bright start to my day. 

Sorry about the long yap, new to itch.io not really sure if there's comment etiquette and what to do, haha.

YESSS I love dragons myself. I'm very, very normal about them. Very normal. But yeah, that seems to be quite a big issue a lot of people are getting, will make sure it's fixed later on, thank you so much for the feedback!

I think I know what's causing that haha, I'll have to fix that and make the collision boxes for the clouds smaller if I update this past the jam thank you for the feedback!! 

DRAGOOOON!!!

This is sooooo cute, I love the character designs!! I went for the little strawberry kitty.

It's a little lacking in what you can do but I'll chalk that up to it being a demo made for a game jam. I don't have an android phone so I can only speak of my experience with it on windows but generally I think this has potential to be a really cute virtual pet game!

It's a tad annoying that you can't see the pets fullness when the food menu is open, I had to just had to close and open the tab until I fed them enough. Something like how the money shows on the shop screen would have been perfect. 

It would be nice if the gifts you got from the dearies told you what you got, I was a little confused and just kind of assumed I got more money.

Also a little disappointed that the minigame is plinko, it doesn't feel like I'm doing something to actually earn any money. If the game is developed further I'd love to see a couple choices in minigames (plinko still included).

These are all minor complaints though, I do really like this!! The game running on real time is neat, totally going to keep it open for a while to keep checking on my pet. I'll give it a day or two and then hopefully remember to send feedback on the feedback form.

How grim, haha. Really fun concept!! Love the art (the little guy waving on the menu is everything to me, I adore them) it really encapsulates the little guy theme this is the little guy game! The count for the little guys you abduct randomly disappears sometimes after you press the home button and I had to refresh the page to bring it back. Sometimes I couldn't tell the difference between the good, bad and mean little guys. The easiest to tell apart were the ones with differences in the face as they were similar enough that I'd still accidentally kidnap them sometimes but I still could avoid them. The little guys where the change was the hands or in the hands really threw me off, though. The difference is just a little too small that I picked them up every time they showed up. That may just be a skill issue on my end, though. Got really frustrating after a while. I also didn't really understand the faster thing?? I'm not sure if it's random (because one time I played it said I got faster straight away, another time it was after I got 4/5 kidnap targets?) and it didn't seem to actually get faster. Unless I just died to soon after getting it, I dunno.

I love the voice lines and sound clips that play after you kidnap the little guys, but the gunshots specifically was a little loud and surprising the first time I heard them. (The guys shooting you was really funny to me though. Again, might just be a me thing, I'm a bit funny with sudden loud noises.)

I don't know if you made the music or if you got it from somewhere but it fits the game well. One song does sound like it's from a Pokemon game or just some DS game I've played before though (I may be wrong?), would highly recommend if you didn't make the music to give credit and only use stuff that can freely be used or you have permission to do so. My apologies if my assumption is wrong.

Had a lot of fun with this one!! Honestly, got sucked into it much more and played it a lot longer than I thought I would have. The roomba spawning right next to the player sometimes was really annoying though. And some sort of instruction to tell you to go to the mouse hole would have saved some confusion, although I figured that out easily on my own regardless.

I was kind of hoping you'd get more and more dust to pick up as it went on, so you'd just get bigger and bigger each time and the roomba would have been more of a threat but I still loved it as is.

Very cute!! Simple, but a lot of fun!

Just realised I forgot to mention you can pause the game by pressing escape and you can see your progress there nooo sorry about that haha. Thanks for the feedback, though!! Maybe I'll have to update it in the future and add some of the original abilities ideas I had as rewards for making progress, I do quite like that idea.

some of the hit box collisions when jumping was intentional but I can understand why that might seem annoying, I'll avoid that if I make another platformer :) thanks for the feedback