First of all, great game! Bang up job for an alpha 10/10
As for feedback:
- Even if I select "metric" in settings, the bio of the characters and intro stories still show imperial units
- During the intro stories, while the height comparisons to other physical entities are enjoyable, I'd love for it to reference standardized measurement units more often.
- The only way to advance intro stories seem to be with a left click. Pressing enter or space bar would be cool too
- I love the size flavor text you have incorporated into the tutorial explanations. Absolute banger.
- During gameplay, while the size delta is the only thing necessary for gameplay, I'd love for my character to be displayed in full graphics next to my opponent for a much more real size disparity representation... #height_comparison (even though I understand you wanting to play with perspectives)
- I don't find it very intuitive that whenever I select a card, the card that gets played is the left most card in hand with that same title
- Right now, when I hover over a card it doesn't zoom in enough for text to be readable. When learning about new cards I have to individually right click each one to read them. I admit the graphics are very intuitive and should allow for fast memorization of each card's effects, but I thought it should still be pointed out in favor of accessibility and responsiveness
- I don't think it was explained in the tutorial that the maximum amount of cards you can hold in hand is 7
- It's absolutely impressive that in a game of "growth" you've found an amazing way to be able to succeed at the game while playing from much smaller stature with cards that benefit that sort of gameplay
- The "Viscious Rivalry" card is awesome
- The way to exit the card compendium isn't obvious
- Every time I re-open the settings it seems to default to "Hybrid" measuring units
I absolutely adore this game and can't wait to see how it evolves into a fully featured card game! Keep up the awesome work
Thanks so much for the review! Thanks for letting me know about the metric inconsistency (I honestly just forgot about the character select screen in my implementation >.<), I'll add space bar for text advancement, its an easy addition.
A "Mirror" function is on the way, so you can see your character's sprite next to your opponent's in an accurate to scale environment.
The left-most card getting played is a bug, around the 10th is when I'm dropping the next update, and it has a fix.
7 is your hand size per turn, but you can draw over that limit, but I can add that to the tutorial for sure.
Awesome! Can't wait for the mirror function. I understand that visually it would make sense to have the environment adapt to the scale of both the characters and the background according to POV but it's such a development trap... I'd totally be ok with a static background just as it is right now <3
As for the hand size I really thought we weren't able to have more than 7 cards in hand but I see now I'm wrong so I don't really see a need to have it explained in the tutorial. Thanks!