I prevented the calamity yay. And the music be like Aoo aoo aoo, aoo. The bosses didn't feel any different between each other, but that probably is due to time constraints. Also here's a big problem: The card variance goes from 2 dmg to 50 dmg. When you have a damage difference that high it doesn't feel like you are manipulating the deck, it feels like you pull cards until you get the good one and win, which means there is little strategy. So for sure rebalance the cards
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Thanks, yeah time constraints really put a hinderance on that. I had several plans for how to make the deck more balanced like giving you less at the beginning and having you win cards after defeating a boss, and collecting some form of currency or material that you could exchange for other cards at the shop. Not to mention the enemies were supposed to have strengths and weaknesses, but I wasn't able to implement that part in time. Thank you for giving it a shot and I'm glad you were able to finish it